Unexpected Moments You Pulled On Your DM

Darth K'Trava

First Post
Tell about the most unexpected thing you pulled on your DM. Not things to make him cry and want to quit, but things that made him/her sit back and go "what the......?" :confused: and totally shock him....

My tale (even though it didn't involve me): One of my DMs was a player in a game, fighting a large dragon...... his wizard had this brilliant idea that involved meticulous timing for the greatest effect. The dragon was flying through the air at the party and right as the wings got up to their apex in flight, his wizard yelled out "STITCH!!" and sewed the wings together. The dragon plummeted down and the DM was totally shocked and speechless.
 

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In a diplomatic situation where subtility would've won the day, one of my comrades mentioned that we had some great item of power on us and at that point, we were told to surrender our items and prepare for jail time.

I charged and used a smite on the main guy who was using some alignment preventing item from allowing me to sense evil on him.

Big risk for me being a paladin and all, especially as everyone else thought that we should simply surrender and hash it out latter.

Of course the smite evil worked on the guy and we were involved in a huge melee afterwards but...
 

Well, a few sessions back my PC had a very definite in character reason for staying back at the party's keep to ensure its inhabitants' safety. So I made a temporary PC to travel with the group to a nearby city and back. All in all it took 2 sessions, but the introduction of the tempPC was priceless.

I had made up a Neutral(NE) dwarf mercenary who was booted out of the dwarven kingdom. He was not nice at all and it showed. But as a PC I think the other players just assumed he would be nice. Of course, he was until he thought he could get more money by framing the group than helping them.

The best part was his introduction. As the other players were searching some local humanoid caves, the tempPC followed them and used their attack as a distraction for entering another cave entrance to the complex. Locating some slaves within, one blurted out something vital about allies of the group. "Great!" he shouted, "my enemies live!" That threw the DM for a loop. ;) No, nope, not expecting that at all. I guess I should have written more of a background for the DM before hand. ;) :eek:

Of course, afterwards the tempPC threatens the humans he just saved. "Never cross me!" and sends home the point by beheading the humanoids they were enslaved with. The 'rescued' slaves were no trouble at all after that.
 
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My players have pulled some occasional fast ones on me...

In our last Eberron game, One player pulled an unbelievable fast one, one I just didn't see coming:

picture two airships, one which contains the PCs, and one which has the bad guys, using an orb-artifact of great power, gathering energy. If interrupted, the energy will backlash, causing catastophic effect; however, if the bad guys note the enemy coming, they'll use the artifact to nasty effect. The PC's in their airship managed to sneak in via a cloud wall illusion, which I was prepared for, but then the psion's player did something unexpected: He got in range first round, used telekinesis -- and dropped the artifact off the edge of the ship to the Mournlands below. I thought they might try to fight to recover it, or destroy it, etc. - but it totally took me off guard that they'd just ROLL it off the edge. :D

It still discharged and caused much damage, but the majority was to the Mournlands below, not to them. It only wrecked the enemy ship, and turned some sailors into level draining undead, but that was fun enough for them.
 

One of our players got our DM pretty good on the first night of a new session, not too long ago. He is an experienced player, and most of us were newer or revisiting the game from childhood and trying to get a feel for each other as this was our first game together. The DM had this semi-elaborate cave complex set in Underdark that we were searching for a crate of amber in. This player bypassed all of the side entrances and pretty much led us directly to the amber. At the end of the night, the DM confided in us that he expected that map to last "a couple of sessions"! We had a pretty good time with that one.

-Shay

P.S. I think a few posters to this forum will remember that story pretty well
 

A few years ago my players were testing a home-made Star Trek game (we hated FASA's rules, so we created our own game). The mechanics worked fine, but the players threw me for a loop. The first adventure, the away team was captured and being held in a subterranean location with shielding against transporters. My hope was the rest of the party would beam down, and have to come up with commando style tactics to execute a daring rescue.

My brother, playing the captain, ordered a phaser strike on the complex, punched a hole through the shielding, and beamed out the away team. The whole game lasted all of 20 minutes.
 

Many years ago, when I was playing Vampire: The Masquerade, I stumped the DM a bit:

My character had unknowingly impregnated his girlfriend only a few days before he got embraced. Unfortunately, the girlfriend was a promising member of clan Giovanni (can you say "rat bastard DM"?) Not wanting the girlfriend to be damned, and not wanting the child to be raised by a bunch of mafia-vamps, the girlfriend left town to go hide out in the safe haven of Vancouver.

Well, her grandfather (leader of the Giovanni in New Orleans) called me into his skyscraper office for a little chat. He used Dominate to try and get me to tell him where his granddaughter had gone. I blew all but one of my willpower to resist, then lept over the desk to grab him. When his guards burst into the room and started shooting, I bit the grandfather and wrestled him out the plate-glass window. During the 30-story fall, I diablarized (sp?) him, pumping every blood point into my Stamina. When we hit the pavement, he was dust and I was fine. I hopped on my motorcycle and headed north. The campaign pretty much ended there.

Spider
 

One time I remember, our group was well on the way to making a name for ourselves in a territory overseen by a decadent duke. The duke was more concerned with his own dignity and people showing him respect than he was with seeing to his duties as a duke. The duke didn't like how the people were starting to talk about our group and look to our group as examples of folk to emulate. So the duke had some charges trumped up to have us brought before him before being thrown in gaol.

As the group was brought into the audience hall before the duke, the wizard - who was very accomplished a subtle spellcasting - cast a giggle cantrip on the duke's bodyguard who failed his save. Just as the duke was beginning in sonorous tones to pontificate on how we were undermining his position in the duchy, his bodyguard begins uncontrollably tittering behind the duke's back. While the duke rounds on his bodyguard lauching into a tirade about the dignity of his court, the party quietly snuck out, escaping the duke's wrath, neatly circumventing the several sessions the GM had planned for the group in gaol.
 

A while ago, in my epic Cthulhu-takes-Faerun game, I had a really disruptive player who didn't want to do anything that had anything to do with the plot. He was perfectly content to let the cultists do their thing and destroy Waterdeep; he had better things to do. Like summoning a balor and asking it how to get on Demogorgon's good side. Of course, I thought this was immensely stupid, and wanted to cut him off, stopping this annoying tangent and getting back to the game. Angered, the balor told him, "fetch me the head of Alastor the Grim, Executioner of Hell."

To which my player responded "OK".

I was dumbfounded, especially when they pulled it off. The rest of the group quickly endorsed the idea, and a few of them played off of infernal politics to find an ally among the Dukes of Hell who would support them. With Glaysa's aid, they donned alignment-disgusing items, managed to convince 5,000 paladins of Helm to join them on a crusade into Hell, managed to extort a fleet of airships and find a portal, stormed Hell, killed dozens of devils while letting all the paladins die hideously, and took Alastor's head (being a pit fiend, he regenerated it and escaped).

The game never got back on track, and was eventually abandoned. I do admit it was a lot of fun, though.

Demiurge out.
 

My first character I ever played, paladin with the trait compulsive honesty(house rule, trade a negative trait for an extra feat). Think "boy scout", but str 18/00 (I rolled it on 4d6 drop and a straight percentile, remember, first character ever).

Around lvl 10 or so (after playing through starting at 1st lvl), I announce that the character feels he is not living up to the honor of being a paladin, and is voluntarily relinquishing his paladinhood. I don't think the DM ever got over that one :)
 

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