Irda Ranger
First Post
I think this is right. 1/2 level+0 and 1/2 level+4 describes the difference between character's modifiers (in 3E) right around level 10. Now it describes their relative skill from levels 1 to 30. Fighters are always 20-30% better at melee combat, and Rangers are always 20-30% better at ranged combat, etc. etc. Everyone has their niche that they excel at, but no one is so sucky at (e.g.,) Will saves that they fail every time.JohnSnow said:My guess is that it had to do with the point where BAB started screwing with the "sweet spot." One of the features of the so-called "Sweet Spot" (Levels 5-12) is that attack bonuses for the various classes are more "in-line." Trying to keep that mathematical relationship throughout the game would lead to some potentially very interesting changes.
It also has to do with chopping down the Christmas Tree. Because, let's face it, a 20th level Fighter is either in possession of some serious Will-save boosting items, or he's "easy pickings" or any 20th level Enchanter looking to pick up a powerful thrall. If WotC is going to lessen our dependence on Cloaks of Resistance +5, they've got to do something else to make up the difference.