Unity
The man before you wears an old cloak, tired armor, and a look of grave concern. His eyes hold wisdom beyond what most men will ever know. Those eyes pierce you to the soul as he looks at you and begins to speak.
The kingdom of Kalisar is in grave danger. Ancient evil stirs its hand once more, preparing to rise up against these broken lands. The guardians who once protected us – the nine temples of the sublime way – have forgotten their oaths. Only by reuniting them can Kalisar be saved.
For this I have gathered you here. You will travel to the nine ancient temples and do whatever you must to reunite them. If you succeed you will be the saviors of a land. If you fail, all will be lost.
* * *
The Game
To begin, this is a continuation of this thread. Posters from the other thread will have first dibs, but others are welcome to post here as well.
As you can tell from above, this is going to be an unapologetically clichéd game involving ancient evil, mysterious old guys to progress the plot, and systematic conquest of nine temples of the sublime way. It’s going to be set in a largely undefined homebrew world where geography will be about as complex as “the jungle is north of you,” or “the island is on the other side of the water.”
You should also know that the game will be combat oriented. While there will be opportunity for diplomacy and the like, dungeon delving wont be the order of the day. Please make characters accordingly.
Religion in the world will be very simple. There used to be a lot of gods, but then they all got in a fight and killed eachother. Now there are just three. Vitus the LG god of the heavens, Mira the TN watcher, and Xerik the NE god of the abyss. If your character uses divine power, you’ll need to worship one of these gods. Domains are flexible. If you are not a cleric, you can either worship one of these gods or one of the dead gods (feel free to totally make one up). Just keep in mind that dead gods can’t give their worshipers any powers, since they’re…well…dead.
The mythology of the world follows from that presented in the Tome of Battle: The Book of Nine Swords (which, btw is a required book for this game). However, the setting is about 1,000 years after Reshar’s temple was destroyed by the Tiger Lord and the Shadow Master. The nine schools have reverted to studying in isolated temples and it will be the job of the PCs to bring them back together. The temple of nine swords was rebuilt though, and a small number of martial adepts still study there. This is where you all studied, and it is where the campaign will begin.
Character Creation
Sources: Any 3.5 WotC, but material from the ToB is preferred. Setting specific stuff is ok, but it will have to be converted to a generic setting.
Abilities: 18, 16, 16, 14, 10, 8 distributed how you see fit.
Races: Any race, but no more than +2 LA
Classes: Any
Level: 6th (18,000 XP)
Hit Points: Max at first level, max-1 at each level after that (I want ya’ll to “win”)
Wealth: 19,000 gp. (One level above the curve…I want ya’ll to be well-equipped)
Bonus!
Each character can choose one special bonus at character creation. A few examples include:
- A free +1 LA template
- Adjustments to a PrC you wish to enter (for instance, making the Jade Phoenix Mage or Ruby Knight Vindicator PrCs full casters and adjusting their entry requirements)
- Increasing your starting wealth by 10,000 gp
What I need
- A full character sheet. I’m not picky about what it looks like, but I do have a preference for really long vertigo inducing sheets.
- A description of your character. Add a picture for an extra 500 XP.
- A backstory. I don’t need this to be five pages, but make it more than two sentences. You all have been training or working at the Temple of Nine Swords (how long depends on your age), so that part should be easy. The temple now is a kind of academy and you are some of the most promising students they have right now. The details are up to you.
As always, the DM reserves veto power on anything submitted, even if it follows the guidelines above.