Elder-Basilisk
First Post
Danger Will Robinson!
When considering this option, keep in mind that you don't just have spellcasting classes to worry about in terms of balance. It may be that you can increase the sorceror's spells known (in my experience, sorcerors rarely run out of spell slots) to make up for wizards spontaneously casting (of course, you might want to decrease the cost for wizards to learn spells then since if you signficantly increase a sorceror's spells known, he will actually know more spells than the wizard). You also power up bards (probably with more spells per day--making them sorcerors with an inferior spell list and limited advancement capability) and clerics (with spontaneous casting).
Where does that leave the fighter, barbarian, rogue and monk? Everyone else just got a lot more powerful but they stayed the same. So, even though your magical classes may be balanced in relation to each other, they'd now be overpowered in relation to the non-magical classes.
This might or might not be a problem for your campaign. But be prepared to do something if all of a sudden the fighters and rogues are just placeholders to keep the monsters away from the all powerful wizards and sorcerors (you said your players don't play clerics).
When considering this option, keep in mind that you don't just have spellcasting classes to worry about in terms of balance. It may be that you can increase the sorceror's spells known (in my experience, sorcerors rarely run out of spell slots) to make up for wizards spontaneously casting (of course, you might want to decrease the cost for wizards to learn spells then since if you signficantly increase a sorceror's spells known, he will actually know more spells than the wizard). You also power up bards (probably with more spells per day--making them sorcerors with an inferior spell list and limited advancement capability) and clerics (with spontaneous casting).
Where does that leave the fighter, barbarian, rogue and monk? Everyone else just got a lot more powerful but they stayed the same. So, even though your magical classes may be balanced in relation to each other, they'd now be overpowered in relation to the non-magical classes.
This might or might not be a problem for your campaign. But be prepared to do something if all of a sudden the fighters and rogues are just placeholders to keep the monsters away from the all powerful wizards and sorcerors (you said your players don't play clerics).