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They can also have a positive impact. if folks learned how to create adventures from the dungeon in the 1983 Basic Set or from the 3E era Sunless Citadel and Forge of Fury, that is a net positive. The biggest modern problem is that people think "campaign" and "adventure" are synonyms.
Yes! A campaign contains multiple series of adventures, not just one adventure spread amongst multiple levels. Very few people’s lives follow a single trajectory with no deviation.
 

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I have always thought "Come into an encounter, blow all your spells and abilities, take a short/long rest" sucks. Bring back wandering monsters! Take your "eight hours undisturbed rest" when there's 6 wandering monster checks per hour!
Bring them back? They never went anywhere at my table.
I roll for random encounters:
  • once after every short rest,
  • twice after every long rest,
  • once after every encounter, and
  • once each time someone at the table complains about needing a rest.

(Just kidding about that last one, but I'd be lying if I said I've never been tempted.)
 

The best thing WotC could do for goblins, orcs and other "humanoids" would be to create a setting with no player character humans, elves, dwarves or halflings, forcing them to really invest in making the other ancestries well-rounded peoples. (Something they also haven't managed for halflings, IMO.)
I don’t know how well that would sell. I mean, I’d probably buy a product like that (for an edition I play), but I know LOTS of players who always want humans as an option, even if they ultimately decide to play something else.
 


Bring them back? They never went anywhere at my table.
I roll for random encounters:
  • once after every short rest,
  • twice after every long rest,
  • once after every encounter, and
  • once each time someone at the table complains about needing a rest.

(Just kidding about that last one, but I'd be lying if I said I've never been tempted.)
Why no check during the long rest?
 

Why no check during the long rest?
Technically, they're both "during," not "after."
I roll twice and if there is one, I roll randomly to determine who's watch the encounter occurs on.

It's rare, but I've had multiple encounters from the same Long Rest. Once I had three: the first one during during the Fighter's watch, the second one during the Rogue's watch, and then a third one triggered after that second battle. My players were super salty about it but hey, that's why I communicate the risks and roll my dice in the open.
 


"Bugs" are insects with a piercing proboscis! It is NOT a generic term for arthropod!

Also, scorpions taste like crab.
I remember watching a science show where an anthropologist was studying indigenous people in the Amazon basin. The tribe he was studying at that time were doing their annual tarantula hunt- a time of plentiful food for them. As they’re all sitting around a fire after a successful day’s hunting, roasting the spiders on sticks like s’mores, he was offered some to eat. Joining the feast, he tentatively started with the legs. Those, he said with a smile, tasted like lobster.

The abdomen, however, was CLEARLY not to his liking.

So- much to the amusement of the hunters- he worked out a trading system: his abdomens for their legs. Since the hunters preferred the abdomens, they were all eager to trade with him.
 

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