[sblock=back!]Hey guys! I'm back from out of town. Sorry that you guys have been having trouble and not much has happened!
As for the options presented by THB, I vote for option 2. I think that's a stronger option and it will make things much smoother, easier, and get us back on track faster. Plus, that is SO appropriate to the adventure genre we just found ourselves in!

"Oh my god, where's Johnny and Sue?!? They were just here!" "Never mind them, we have to get this bookcase in front of the door!"[/sblock]
[sblock=game]Ok, so we killed the bad guy, his magic gem is glowy and causing undead to attack, and we left him and the glowy gem in the basement? But we think we're good until dawn, so we just have to hold up. Questions: Do we know how long it is until dawn? Did we ever decide that smashing the gem would be better or worse?
So now we're in the skill challenge and also we need to position ourselves on the map, correct? Does it matter if we use the same skills over and over? I have literally never been in two skill challenges that have used the same rules, so are there any other rules for this one we should know about? Also, you said we get an extra move action this round: can we use that for another skill check? Or can we just make 1 check this round? (I will assume only one in my post for now.)
And finally, because it has to be said:
Zombies comin' up the hell right now!!! SHOOT 'EM IN THE HEAD! PRESS A, BITCH! Grab the shotgun - you ain't gotta load it, we did that for you! PRESS A!!! PRESS A!!!!! [ame="http://www.youtube.com/watch?v=HZsDUSxK5Fs"](skip to 1:50 if you've already seen it)[/ame]

[/sblock]
After a short period of quiet contemplation, Empathy snaps back to attention and begins to help organize the resistance. She runs to the window to get a better look at the encroaching zombies so they'll know where the biggest wave will hit first.
[sblock=ooc]Move to a window and look:
perception 17 (is that a success or failure on a secondary roll?)
I guess she'll just move to the closest window and then move to another window and another and then make the roll. If it becomes necessary to know exactly where she is we can figure it out or the DM can just place her.[/sblock]
[sblock=Empathy ministats]
Empathy Shardmind Psion 1
Initiative: +1, Passive Perception: 16, Passive Insight: 20, Senses: Normal
AC:14, Fort:11, Reflex:14, Will:16
HP:
24/24, Bloodied:12, Surge Value:6, Surges left:
7/7
Resist: 5 psychic
Action Points/Daily Item Uses/Milestones:
1/1/0
Power Points:
2
Powers:
Dishearten
Mind Thrust
Shard Swarm
Far Hand
Forceful Push
Second Wind
Ravening Thoughts
Important Stuff:
Conditions:
Full sheet:
PC:Empathy (evilbob) - L4W Wiki[/sblock]