Heretic Apostate
First Post
If you're the type of person who likes to min-max every aspect of your empire, don't get it. If you can't afford to spend about 24 to 36 hours learning the basics of the game, don't get it. The negative reviews it's been getting (quartertothree and avault) revolve around the fact that the reviewers didn't learn to handle different items. Don't expect to understand the game in two weeks. It's not the type of game you can just pick up from the first game.
It's in-depth, requires lots of thought, and apparently a lot of patience.
Seriously, given all that, I'm planning on getting the game. I just didn't want people buying the game, thinking it's MOO1.5 or MOO2.5. It's set in the same universe, but it's a very complicated game.
I'm hoping that several of the BTs will make a tutorial on how to use the development plans, which are the driving force of telling the viceroy AI how to handle your planets. If you set these up wrong (and they're apparently not well documented in the manual; the readme file has more useful info than the manual), don't blame the AI for doing weird things to your planets. After all, you told them to do it, even if you didn't know you did.
Okay, so let this rambling monologue be fair warning. If you like in-depth games, ones which have a very steep learning curve, but which have lots of replay value after you've managed to get to the first plateau (some BTs, even after four months, are still learning new stuff), ones that permit you to focus on the big picture (if you correctly instruct the viceroy AI on how to handle the different planets), this is the game for you. Otherwise, wait a few weeks and check further reviews.
It's in-depth, requires lots of thought, and apparently a lot of patience.

Seriously, given all that, I'm planning on getting the game. I just didn't want people buying the game, thinking it's MOO1.5 or MOO2.5. It's set in the same universe, but it's a very complicated game.
I'm hoping that several of the BTs will make a tutorial on how to use the development plans, which are the driving force of telling the viceroy AI how to handle your planets. If you set these up wrong (and they're apparently not well documented in the manual; the readme file has more useful info than the manual), don't blame the AI for doing weird things to your planets. After all, you told them to do it, even if you didn't know you did.

Okay, so let this rambling monologue be fair warning. If you like in-depth games, ones which have a very steep learning curve, but which have lots of replay value after you've managed to get to the first plateau (some BTs, even after four months, are still learning new stuff), ones that permit you to focus on the big picture (if you correctly instruct the viceroy AI on how to handle the different planets), this is the game for you. Otherwise, wait a few weeks and check further reviews.