Isn´t this exactly the sort of article you´d find in Dragon Magazine, and think "oh, cool", then when you need it, you forgot all about it.
Anyways, you´re free to use this list:
1D100
01 - 02 The characters becomes witnesses to the city guard arresting a merchant. His shop is now left unguarded and unlocked. After 3D6 rounds a wild plundering of the shop begins.
03-04 The characters becomes witnesses to a robbery. 1D6 thieves are robbing a merchant.
05-06 The characters becomes witnesses to a beating. 1D6 thugs are beating a lying man with clubs.
07-08 The characters becomes witnesses to a wild fight between two gangs of 1D6 + 2 rough men.
09-10 The characters becomes witnesses to how a sailor is molesting a beautiful woman. She´s screaming for help.
11-12 A weapons smith is offering his goods (daggers, swords and axes) to 75 % of the regular price. The goods are in slightly tarnished condition.
13-14 A bakerer is offering very old and dry bread to a very cheap price indeed!
15-16 From the closest inn to where the characters are currently, they are proclaiming that the third mug of ale will be for free tonight.
17-18 A man mistakes one of the characters for someone else. He demands that he gives him 2 silver pieces for a pair of boots he´s made him.
19-20 A man mistakes one of the characters for someone else. As soon as he sees the character he´s terrified and starts running the opposite direction.
21 A beautiful woman starts flirting with one of the characters in the street. She´s unmarried. She acting shy and has 3D6 charisma.
22 A beautiful woman starts flirting with one of the characters in the street. She´s married with a very tough and jealous sailor. She´s quite obtrusive and has 3D6 in charisma.
23 A beautiful woman starts flirting with one of the characters in the street. She´s a prostitute and quite obtrusive. She has 2D6 + 4 in charisma. If the character is intimate with her he, must roll 1D6. On 1 - 2 he has caught a venerical disease, 3 - 6 he´s lucky.
24 A man is coming on to the female character with the highest charisma. He´s quite obtrusive and has 3D6 in charisma.
25 - 26 The characters are passing by a house at the same time as the garbage is being thrown out - on the street of course. All characters must make a Spot check (DC 12) to see the danger and then a Tumble check (DC 8) to avoid it. The refuse smells badly and the characters who gets it over them must take a bath and change clothes. Until they´ve done this they´ll have a penalty of -2 on all social situations. (such as Diplomacy etc.)
27 - 28 The characters is passing a crossroad as the same time as a rider speeds by from one side. All characters must make a Spot check (DC 12) to see the danger and then a Tumble check (DC 8) to avoid it. If a character is trampled roll 1D8 for damage.
I might post more if anybody actually reads this?
