covaithe
Explorer
Aided by Karm's feint, Kuma chomps eagerly into one of the creatures. Black blood flows from torn webbing, and it flutters to the floor, writhing helplessly. (hit, kills D2.)
Gildrim and Ter-raen wait for their chance, weapons ready.
Round 2
One of the remaining darkmantles floats gently towards Karm, and suddenly lashes out with a tentacle. It catches the druid around the neck and squeezes with supernatural force for a moment. The druid drops, unconscious and not breathing. (D1 hits with a tentacle for 6 damage. It has improved grab, so it gets to try a grapple, which it wins. Since it has constrict, it does a further 5 damage, reducing Karm to -2)
The other darkmantle floats down towards Ter-raen. The warrior, ready, strikes a blow, but is fooled by the magical shadows into a miss.
Gildrim's blow....
(need Gildrim's readied action here, then I can carry on with D3.)
[sblock=initiative and status]
Darkmantle 1, uninjured
Darkmantle 2, dead
Darkmantle 3, uninjured <== You're up
Karm -2/10
Kuma 12/13
Ter-raen 25/33
Gildrim 9/24
[/sblock]
ooc: map unchanged, except D2 is dead.
Gildrim and Ter-raen wait for their chance, weapons ready.
Round 2
One of the remaining darkmantles floats gently towards Karm, and suddenly lashes out with a tentacle. It catches the druid around the neck and squeezes with supernatural force for a moment. The druid drops, unconscious and not breathing. (D1 hits with a tentacle for 6 damage. It has improved grab, so it gets to try a grapple, which it wins. Since it has constrict, it does a further 5 damage, reducing Karm to -2)
The other darkmantle floats down towards Ter-raen. The warrior, ready, strikes a blow, but is fooled by the magical shadows into a miss.
Gildrim's blow....
(need Gildrim's readied action here, then I can carry on with D3.)
[sblock=initiative and status]
Darkmantle 1, uninjured
Darkmantle 3, uninjured <== You're up
Karm -2/10
Kuma 12/13
Ter-raen 25/33
Gildrim 9/24
[/sblock]
ooc: map unchanged, except D2 is dead.