sunrisekid
Explorer
I've been having the party rogue use Perception to find traps, Investigation to disable them.
I don't agree with this exactly. How much activity and physically messing around with things do you assume with an investigation check and where does it stop? Suppose there was a key stuck to the bottom of a desk with a blob of wax? Would you assume that an investigation check meant that the PC upended the desk and found the key?
To further complicate things suppose you DO assume that, and the desk is trapped. If moved, a large block falls from the ceiling doing nasty damage to anyone underneath it. If you assume the check moves the desk and the trap triggers then the player might say " I never said I touched/moved the desk!"
For this reason I prefer to let the player tell me exactly what they are doing first, then determine the chances for any roll( if required at all) based on that info then assume actions and assign static DCs.
Intelligence (Investigation) is for Active search for things you don't know are there or can't perceive without interaction.
Wisdom (Perception) is for Passive Search and for Active Search of things you can already perceive.
Basically
Perception is for searching in plain sight.
Investigation is for search in hidden view.
Like the PHB say, you can't find a key in a drawer with Perception unless you say "I open the drawer" to open the drawer.
But you can find the key with Investigation because rolling high enough "makes you open the drawer".
Also Investigation is the "logical step search".
Perception tells you that the noble's shoes are dirty.
Investigation tells you (if pointed out via Perception or interaction) that the dirt is fresh, what type of dirt it is, and that noble is a dirty liar and he did go outside during the ball..... ARREST THAT MAN AND HOLD HIM FOR FURTHER QUESTIONING!!!.
Well the DM shouldn't control the PCs. The DM would tell the player with a high enough roll that "Something important is probably in the drawer."
Investigation rolls give you sensible hints and logical steps. The whole point is that you don't have to search and poke everything. You roll it and the PC knows the best places to poke and search and the DM tells you what the PC should know.
Player: I search using Investigation. I rolled a 21 for Investigation.
DM: You know that things commonly fall under table and get stuck on goo or fall between cracks. Especially in a room this messy.
Player: I check under the table.
DM: You check under the table, slide it a bit and notice a weird scratching. Something is under the table leg.
Player: I flip the table.
DM: You flip the table and find a key stuck to the leg's bottom.
For this reason I prefer to let the player tell me exactly what they are doing first, then determine the chances for any roll( if required at all) based on that info then assume actions and assign static DCs.
Player: I search using Investigation. I rolled a 21 for Investigation.
At my table, I would respond with:
"Please tell me your goal and approach and I'll tell you if you need to roll or not."
Players don't ask to make checks or "use skills" at my table. They describe what they want to do and then I tell them the result, sometimes asking for a check if I think their goal and approach relative to the situation has an uncertain outcome. In a game where the DM decides on success, failure, or uncertainty, players shouldn't really want to roll if you think about it. They should just want outright success and roll only when necessary.
To me, Investigation is a knowledge skill. It's more "Tell me what my character knows and infers based on the information he has." So the DM tells you where to search. You might not find anything due Perception, but you know where to search.
Investigation: Where do I search? What does the things I've found mean?
Perception: What do I see? What do I hear? Is there anything hidden in my plain view?
So you would assume the player just set off the trap by rolling an investigation check? I would be fine with that in your example because the DM didn't ask for a check, the player just announced he was rolling it.
For me, Investigation is all about deducing a clue in hand, when that deduction has an uncertain outcome. Searching around for something hidden, when that effort has an uncertain outcome, is Perception.
I don't agree with this exactly. How much activity and physically messing around with things do you assume with an investigation check and where does it stop? Suppose there was a key stuck to the bottom of a desk with a blob of wax? Would you assume that an investigation check meant that the PC upended the desk and found the key?
To further complicate things suppose you DO assume that, and the desk is trapped. If moved, a large block falls from the ceiling doing nasty damage to anyone underneath it. If you assume the check moves the desk and the trap triggers then the player might say " I never said I touched/moved the desk!"
For this reason I prefer to let the player tell me exactly what they are doing first, then determine the chances for any roll( if required at all) based on that info then assume actions and assign static DCs.