For searching, I allow Perception and Investigation to be used equally. I don't see any fun reason to restrict searching for (traps|secret doors|loot|clues) to just one or the other of these two skills. I WANT players to find that stuff and allowing both skills lets the game keep moving forward, while also allowing players to show off their PCs' particular idioms.
Beyond searching, I use Perception for sensing something immediately, perhaps even passively, like a hidden ambush or a Sleight of Hand attempt. Investigate is for long-term information-gathering; asking around, casing the joint, reading through dusty old tomes, etc.
Beyond searching, I use Perception for sensing something immediately, perhaps even passively, like a hidden ambush or a Sleight of Hand attempt. Investigate is for long-term information-gathering; asking around, casing the joint, reading through dusty old tomes, etc.