Use Rope Useless?


log in or register to remove this ad

I think one of the best tings Use Rope could be use for is to make quick crude mechanisms.
Like a knot with a little stripe, that allows eqsy and rapid unknot.
Or a rope that binds a door together (maybe with pitons to get extra support).
Or to improvise a pulley.

But anyway, it does seem as a very specific skill (compared to others).
Maybe it should hava half the cost (or 1 skill point, provide 2 ranks)

Another thing from Rolemaster... :)
 


Steverooo said:
don't even get me started on the DC of the Gordian Knot!

Oh, I don't know. That was pretty easy to undo, if I remember correctly! ;)

Great post by the way. What skill would you use for "tying up the orc"?
 

BiggusGeekus said:
Oh, I don't know. That was pretty easy to undo, if I remember correctly! ;)

Great post by the way. What skill would you use for "tying up the orc"?

Yeah, but we're talking about tying the Gordian Knot... not its AC! :p

For tying up an Orc (a pretty common task), I'd add the DEX Bonus of the (N)PC doing the tying to their ranks in the highest of Climb, Profession: Boater, Profession: Fisherman, Profession: Driver, Profession: Sailor, or Survival, with the standard +10 to the roll (as per the PHB).

Assuming a typical unskilled PC takes 10, the DC would be roughly 22 (24 if they used silk rope). The Rogue with Climb would do better, as would probably the Fighter or Ranger.
 



Storyteller01 said:
If you tie those dozen knots, will you have enough rope for what you need?
Would you trust your life trying to repel on that kind of knot?

And you can break any skill down into this type of minutae. Get a professional gambler on here, and I'm sure he can explain why, in exacting detail, inuendo and bluff should be different skills. But that still doesn't explain why it would enhance the game.
 

Use Rope is definitely one that could be divided among other skills, or ignored in most cases, provided the players actually HAVE the rope written on their character sheets in sufficient qualtity to accomplish what they propose. :D

Steverooo said:
Even if we wrote an entire .PDF on knots, their uses, what skills could be used to tie them, and how difficult they are to tie, (...)

I'd give it 24 hours and see how many PDF pubs contact you now that you've done "the research" already. What you have, a couple of hours, and some clip art of rope could be a big seller if they use a thesaurus to gussy up the knot names, color the clip art, and unfocus the image enough to make it look "magical"... ;)
 

Use rope exists because the creators of D&D could come up with no other way to use/execure the skill Escape Artist. It is getting nit picky. If you consider a standard 25 point buy character and the skill points the typical character would get, it is crazy to have so many skills. With the average DC being 15 you need 3-5 skill points just to have a 50/50 chance. Nothing frustrates me more than a character that spends all of their skill points on knowledge, but because the knowledges are so specified, they are useless for most forms of gathering info.
 

Remove ads

Top