The Shaman
First Post
An untrained Balance check is a Dex check.Saeviomagy said:What dex check? Sounds like a balance check or a climb check, depending on whether you walk or hang (or a jump check if it's narrow enough). And either way securing a safety line is a snap when you take 20 on it, and I don't mean snap in the bad way either.
Using a rope to make a traverse is not the same as rigging a safety line. I disagree that anyone can do it correctly, which is why - *ta-da!* - there's a skill for it.
I was describing some of the in-game examples of the Use Rope skill that I've GM'd, not trying to create a list of unique examples or even "a list of examples that Saeviomagy didn't think of."Saeviomagy said:Is there an echo in here? I'm sure I already said something along the lines of "yeah, that's basically all it's good for"
Saeviomagy said:So - it's basically not much more than a roleplaying skill then?
Let's not, for the sake of brevity.Saeviomagy said:When someone starts talking about a skill giving minor benefits to other skills, and that being it's only real benefit, I start seeing the name of the skill in parenthesis after craft, profession or perform.
Lets look at some other skills:
That's how you see it, and if you GM then that's how you run it. I don't agree with a number of your presumptions regarding the use of other skills as substituting for Use Rope, so I use the skill pretty much as written.
I think that you take a much more liberal approach to making and doing things than I do when I GM. I see a skill like Use Rope in terms of doing things when the character doesn't have the luxury of time, when s/he needs to get it right in a hurry - in other words, those situations when taking twenty is not a viable option. It's an action skill, not an out-of-action skill (or what you would call a roleplaying skill? did I understand you correctly there?)Saeviomagy said:To put it mildly, if I can throw together a scheme for doing something in 5 minutes flat, I think that's the sort of thing that a character with a good intelligence and a take 10 can do with confidence. As a guideline, a character with 14 intelligence can reliably create a longbow without having any training as a bowyer. If you can come up with something rope-related that's significantly more complex than that, then there might actually be call for a skill. If what you came up with is an in-game situation, then use rope graduates to being more than just a craft skill. If it's actually a common occurence, then use rope gets to be a full-blown skill instead of being subsumed within other more general skills.