AuraSeer said:
Sorry, but Fire Trap has a target of "Object Touched." Undead are not objects.
Hey, it got done in a Dungeon advenure. If you're going to be fidgity about it, Fine. Get some adhesive, a small box, and glue the box's sides to the skeleton's mouth and jaw. Nyah.
Of course, I've always felt Skeletal flying creatures can still fly. They're moving, magical undead. Sure, there's no membrain, but magic allows skeletons to walk around, so flying creatures should fly. Because it's Magic. And scary that way.
And, here's one for your skeletal archers: Put them in a situation you CAN NOT GET TO in melee. In an area closed completely by bars, for instance. Then PCs have to use ranged weapons. Since most ranged weapons are piercing and slashing... Spell-soakers, these are.
Animate the carapaces of Spiders and things. Plug up the holes in their chitine with various things, and fill them with alchemical substances: explosives, whatever. Instant bombs. Or LARGE ones make good siege engines.
Also, here's a trick for you clerics. Animate a whole lot, and stuck them in large rooms with chains holding them to the walls. Now, animate more then you need, thus these soon come out of your power. This has a two-fold purpose: When your skeletons die, you can just use your Turning to control these, and if you have an intruder, flick a switch, the shackles open, and now you have rooms that someone has to wade through skeletons to deal with.