Odhanan
Adventurer
So I wonder, what does 3rd party add to you game? How does it make your experience better?
It all comes down to a simple comparison for me: the mechanical elements of a role-playing game are like ingredients I would use to create a dish/series of dishes (the game session/campaign) for my guests who, by the way, help in the cooking (the players). I'm the one providing most of the ingredients, and I want to make sure we have what we need to create the best meal possible.
Sometimes, I want meat and potatoes. Sometimes I want French cuisine. Sometimes I'll go for tacos. To create the best meal experience, you might want to have a large selection of ingredients from all around the world, just in case.
The point of my comparison is that the same designers tend to design the same things. Picking up third-party products allows you to gather varied game elements with varied types of design approaches, ideas and inspirations behind them to create your own pot. Whatever works for your own tastes. Much like you find out if you'd like escargots by tasting them, instead of just judging them point-blank by appearance, having a look from time to time to third-party books is never wasted time. You can find out if you like what you see or not. You can also get inspired to design your own stuff. You can broaden your design horizons.
The more variety, the better. That's the point, for me (you just have to bear with the French gamer making cooking comparisons...
