Artoomis
First Post
Sejs said:Doh, I knew I forgot something! I forgot to make the primary/longsword a throwing/returning weapon and use Rapid Shot. Thanks for the reminder, Loki~
^_^
Artoomis:
There are no Close Combat Only weapons in 3e. A monk threatens everywhere within 5' of him with all parts of his body. So do Armor Spikes. Armor Spikes and a Spiked Gauntlet are not synonymous - they're two seperate weapons with two seperate proficiencies required to use 'em. Spiked Gauntlets are a simple weapon that you use with a punching motion; Armor Spikes are a martial weapon that are more complicated to use (forearm bash, shoulder check, elbow, knee, etc). A suit of armor with Armor Spikes doesn't include Spiked Gauntlets - you'd have to buy them seperatly. This says that Armor Spikes don't involve the use of your hands, which is why they're more difficult to use than just a normal unarmed strike.
Your hands do not always have to be involved in the use of a weapon - a Spiked Small Shield still lets you hold something in the hand the shield is on. Blade Boots don't require your hands to be free.
Well, I view this differently.
Armor Spikes: Spikes can be added to armor. They deal 1d6 points of piercing damage (X2 crit) with a successful grapple attack. The spikes count as a martial weapon. If a character is not proficient with them, the character suffers a -4 penalty on grapple checks when trying to use them. A regular melee attack (or off-hand attack) can be made with the spikes, and they count as a light weapon in this case.
This implies that you may use them grappling (move into the same square). The line about using them as a weapon implies thta you need to use your arms (thus have a hand free) because else how would you attack?
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