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Using Extra-Dimensional Space to Circumvent Teleportation Restrictions


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I had a player whose character had a customized portable hole designed. Had lots of room inside, cots, food, water, magic items that could provide oxygen, etc. He also had a folding boat (from old Spelljammer days). The party would get into the portable hole, he'd pick it up and get on the boat, spelljam to wherever, and then get out, open the hole, fold up the boat, and off they'd go.

Dave
 


Starglim said:
Carrying objects in the bag is the purpose of the item.

If the designers didn't intend the bag to carry extra weight through a teleport, they would have described how it would fail in such a case.

Actually, in the Epic Level Handbook they have a sidebar that specifically addresses the use of extradimensional storage items and teleportation to get around the weight/character limits, giving the DM counter-tactics for this stunt. Which says to me that they do in fact consider this a viable use of this combination.

That said, I'm in agreement with a lot of other people - bags of holding are too small for a character to climb in without ripping the bag. Portable holes are fine.
 

It seems like the general consensus is that letting players climb into bags of holding is not a big deal, but that there is the danger of ripping the bag for many characters who are either too large or wearing armor spikes and the like. I can buy that.

Now how do you deal with it in a way that is fair? Do you just automatically assume that a fighter wearing spiked armor who steps inside a bag of holding punctures it and kills everyone inside? What kind of equipment specifically would you prohibit? Would peacebound or sheathed weapons be alright? Spiked armor, shield spikes, and unsheathed weapons would be obvious offenders, but what about corner cases like plate mail (arguably with sharp edges), cleated boots, or a pointy helmet?
 

Strip down, wrap the pointy or otherwise dangerous stuff in blankets, THEN climb in - you'll be okay. Opportunity cost comes in the oodles of de- and re-equipping time you have to deal with.
 

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