and agian if you are at the table playing (or running) the game most of the time (at least 7 out of 10) it should be pretty easy to understand in the natural flow... I get it sometimes players say and do weird things. They ask the AC of the Mountain, they say they want to tie a set of slip knotts in the middle of a dungeon, and you have to be like "Wait, what, why?" but most times you shouldn't need to. Most actions make sense in context.Because I can’t read your mind and don’t know what you’re using it as shorthand for. I need to be able to understand, without having to guess, what you want to accomplish and how.
I understand what it means to scare/intimidate a creature, and that every creature will react just a bit different. knowing why MAY be a question you have to ask if you don't know what they are doing... but again, they have been in this scene, this nights adventure, and in this campaign...most times isn't it just a natural flow?Because a tool is a physical object in the game world with a specific function. I understand what it means to use thieves’ tools, they’re a real thing that has to interact with other objects in a specific way to work. Intimidation is an abstract concept - yes, I understand you are trying to scare the orc, but how and to what end?