D&D 5E Using social skills on other PCs

I don't know, even not likeing his example I think it is clear.

Okay, so worst case I assume something incorrectly some % of a time, on things that only happen some % of a time, and we have to rewind for a second. Compared to having to jump through hoops every action (well some actions others it's okay but it seems pretty random) I still think I like mine more...

Especially with established groups...
What you call jumping through hoops, provided you fully grasp what we're talking about, is what I call a player holding up their end of the conversation and thereby making it so that my role as DM is not harder than it has to be.
 

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It might be worth examining why you have an emotional reaction at all to what a strange says about D&D rules on the internet.
because you are being trollish at this point. You pretend to be the end all be all of logic and reason, but pick and choose what you address and what you don't not to show or educate (as you claim you are here doing) but to try to attack and stop others from sharing what they take away from the rules
 

What you call jumping through hoops, provided you fully grasp what we're talking about, is what I call a player holding up their end of the conversation and thereby making it so that my role as DM is not harder than it has to be.
and what you call 'holding up there end of the conversation' I find to be nit picky time wasting, and not required by RAW.
 

but the Style you are suggesting that you use in 5e, is the same style I have seen in other (mostly older) editions and games, and I disagree with it. I understand it more when there are no rules in place to gage if something happens or how something reacts, and less when there are those rules in place.

So step out of the what dice I roll, or what skill system it is. the example is the same in any edition, and it is an example of the problem with how you read the 5e rules.
I don't agree or disagree with a given style, provided it's fun. The game says to do X, I do X. If X is fun, then great. If it's not, then I house rule or find another game. That D&D 5e seems similar to older editions of the game is irrelevant to me. I care what these rules say, not what those say. As for the rules themselves, I have no problem with how I've read them. They are what they are and doing what the rules support produces a fun game in my experience. What it looks like to me is that you see what we're saying, project your bad experiences from other games onto that, and then interpret and judge accordingly. And we can't even seem to break through that because it appears to be an emotional reaction, not a rational understanding. We're not the DMs who made you do all that terrible pixel-hunting, okay, bud?
 

I don't know, even not likeing his example I think it is clear.

Okay, so worst case I assume something incorrectly some % of a time, on things that only happen some % of a time, and we have to rewind for a second. Compared to having to jump through hoops every action (well some actions others it's okay but it seems pretty random) I still think I like mine more...

Especially with established groups...
It’s really not jumping through hoops to say “I try to do X by Y”. The game runs much more smoothly in my experience when everyone is clear, concise, and reasonably specific to begin with, instead of having to play 20 questions whenever someone states an action vaguely.
 

because you are being trollish at this point. You pretend to be the end all be all of logic and reason, but pick and choose what you address and what you don't not to show or educate (as you claim you are here doing) but to try to attack and stop others from sharing what they take away from the rules
I don't pretend that at all. Show me a correct argument and I'll change my mind. Ideas are like house guests - if they overstay their welcome, I kick them out. I don't pin my identity to ideology, so it doesn't hurt me one bit to take one idea out of my head and substitute another.

But nothing in this thread does that and 7 years of discussing the game, playing many different ways, hacking the game, playing it pure, running for regular groups and pickup groups, and observing hundreds of other people's games has put a lot of theory to the test. And in this instance, I am convinced I have the right of it.
 

and what you call 'holding up there end of the conversation' I find to be nit picky time wasting, and not required by RAW.
Nothing is required by RAW since the rules serve the DM, not the other way around. But RAW sets forth a standard of reasonable specificity. It just seems that in your head, reasonable specificity is interpreted to be some kind of unreasonable nonsense. So maybe don't think about it that way?
 

again, I don't like that jumping through hoops to state obvius things just cause every once in a while it will save the DM form asking... and as a DM I have better uses for game time then having ever PC over explain everything they do.

I am not batman. I am not into how to invok fear. If my rogue has a high cha, prof and expertise in Intimidate (lets say +9ish) then HE the CHARACTER knows how to elicit that reaction, but I don't. I can no more tell you the equivalent of a 25 intimidate check then I can bullseye a dart board... and based on how someone else wrote such a thing up earlier, it would not be welcome at any of the tables I run/play at.
Ok, so somehow when you’re DMing you understand how intimidating someone works well enough to be able to correctly guess your players’ intentions with no further information than the name of the skill. But once you’re a player, you have no idea how to cause fear in someone else. Something isn’t adding up here.
and we just play to have fun. we don't set expectations, and don't try to 'train' each other how to talk... we all do things a bit diffrent and still manage to get along for (in case of some of us) 30 years of gameing.
Setting expectations is literally the point of session 0 - a pretty universally agreed on essential start to a game.
 

The game says to do X, I do X. If X is fun, then great. If it's not, then I house rule or find another game. That D&D 5e seems similar to older editions of the game is irrelevant to me. I care what these rules say, not what those say.
except again it appears YOU are taking older editions in mind, and talorying YOUR reading to it... the diffrence is I understand that everyone is a product of there past experiences, and you seem to think that not only are you above that, BUT that you have some how found some secret truth in how to read the rules.
As for the rules themselves, I have no problem with how I've read them.
as I have no issue with how I read them. the same is true for everyone...

We're not the DMs who made you do all that terrible pixel-hunting, okay, bud?
but your advice to others when talking on the internet is that 5e RAW is written for it... and I don't believe it is. You have shown your work (in detail) and I understand how you have come to your conclusions, I just do not agree with them.
 

It’s really not jumping through hoops to say “I try to do X by Y”.
that depends. I am sure there are times that is the easies most direct way someone would say a thing... but it also will be true that when talking with your friends (and co D&D players) you will use context, and short hand, and slang/jargon. I see no reason for a formal rule (nor do I read about any phrasing rule/template in the PHB DMG or Sage Advice) on how to get the point across.

The game runs much more smoothly in my experience when everyone is clear, concise, and reasonably specific to begin with, instead of having to play 20 questions whenever someone states an action vaguely.
and I have never in 30 years seen someone HAVE to play 20 questions. NOT EVER. so please, tell me why you think that outcome would EVER be the default of a game run as I described. If anything I would expect MORE stop and rephrase moments in YOUR style of gaming.
 

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