D&D 5E Using social skills on other PCs

You are making an unjustified reading, in order to suit your argument. There is no - do this if its PCs, that if its NPCs - conditioning. It is simply the case that if the listed things are being attempted - regardless who by and on - the DM might call for a check.
I think it's you who is making the unjustified reading here. If the DM might, he also might not. Since it doesn't give further guidance there, we have to look to other rules to see when he might or might not make such a ruling. The rules on page 185 give the DM such guidance. When the player says yes or no definitively, that's an instance where the DM doesn't call for a check.
 

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Every game is not the same. The D&D 5e rules say the player describes what they want to do and then offers a level of reasonable specificity for that. It's not really about being "good" at describing things. You just have to be able to say what you want do accomplish and how so the DM can adjudicate without saying or assuming what your character is doing to achieve their goal. This isn't a difficult task for most people in my experience, even children and people who have never played before. (If anything, those folks find it easier.)
yes every game has diffrent rules.
I can substitote 'dots in search and dots in perception' for 'ranks in search and high stat', or for 5e can replace it with 'prof in perception/investigate and high stat' the rules don't matter it is the style of play i was addressing. The SAME STYLE YOU USE...
 

In my view, the first two are incomplete action declarations, because they don’t state a goal. My guideline is that I must be able to identify both a goal (what you want to accomplish) and an approach (what you are doing to try and accomplish it.) When in doubt, a statement that takes the form of “I want to _____ by _____” almost always contains all the necessary information. That’s why “I try to pick the lock by using my thieves’ tools” works - I know what you want (to get the lock open) and how you plan to try and make it happen (picking it with your thieves’ tools), so we gucci. “I intimidate the orc” only tells me that you want to get the orc to do something, and you want to apply your Intimidation proficiency if a roll is required, but it doesn’t tell me what you want to get him to do or how. “I threaten the orc” is the same statement, just with a different synonym swapped in for intimidate. The third works, because it tells me what you want the orc to do (run) and how you try to get him to do it (say you will do horrible things to him if he doesn’t).

The first one wouldn’t work at my table because it didn’t tell me how your character is interacting with the desk. I would have to make a lot of assumptions about what you think “use investigate” means, opening the door for misunderstanding or hard feelings if I assume something incorrectly, especially if it leads to an outcome that is harmful to your character. I also have to assume what you’re even looking for, though I don’t feel too unjustified in assuming “anything of interest.” With the second, I have a bit better idea what your character was doing “going through the desk” is a little vague for my liking, but I understand it to be common shorthand for “open all the drawers and look through whatever’s in them,” so that’s fine. I still don’t know what you’re trying to find, but again, I don’t feel too bad in assuming “anything of interest.” I would probably accept that action declaration, but only because asking for more specificity would probably be more trouble than it’s worth since this one is close enough in most respects. The third one is a complete action declaration including both goal and approach, though I would prefer you state your goal confidently instead of asking a question. Replace “is there anything important?” with “I’m looking for anything important” or something similar and you’ve got a beautiful action declaration.

all of the examples I assume would come with "makes sense in context of the scene"

I mean i have had to ask players "wait, why?" before when I don't know what they are doing at all, but again most times the flow of the scene and the game overall will inform it.
 

You don't have to be an expert in black magic to describe how your character is going on about examining some arcane runes on the floor. You just have to be specific on what kind of approach you are using. Are you touching the runes? Are you casting the Identify spell? Are you consulting the book you find in the previous room to check if there's something relevant in there?
now only 1 of those seems to be 'examining' so I don't like your examples... casting a spell and consulting a book seem (to me) to be different then examining something.
 

It’s not a matter of being good at describing the action, it’s a matter of conveying enough information for me to be able to figure out if what your character is doing could successfully bring about your goal, if it could fail to bring about your goal, and what the consequences of failing to bring about your goal would be, without having to make assumptions or establish those details myself.
and agian, I don't see why I can't use my skills as short hand for it (with context of what is going on in the game)

A precise and detailed description of inserting the probe into the lock, slowly testing each pin’s resistance, feeling for the subtle change when they pass the tumbler, carefully sliding them up and then forcing them each just enough off track to jam them up, out of the way, and then turning the whole system to disengage the bolt is no better than just saying you use your thieves’ tools to pick the lock. In fact, in some ways the former is actually worse because it’s not nearly as concise as the latter, and I actually still have to make the assumption that picking the lock is your goal, though it’s obviously a pretty safe assumption in that particular case. Level of descriptive detail is not the bar, clear information about what you’re trying to accomplish and how is.
but agian it is just I use my prof in this tool... so what is diffrent then saying

I use prof in tool X to Y
I use prof in skill X to Y
 

Players are not trained to search arcane runes though. So they don't know how best to do the task at hand, what might trigger ill effects, destroy delicate magical processes, etc.

You ask me how I search the runes? I'll say "correctly". Just cut out the pixel bitching and move to the fun part. No one wants to see Indiana Jones fart around with pavement stones in the hallway.
Pixle hunting is by far the closest example I can find yet here...

I am searching for the clue that may or may not be in the desk, can I use investigation or perception?
I search the desk
can I use investigate to look at the desk
 


and agian, I don't see why I can't use my skills as short hand for it (with context of what is going on in the game)
Because I can’t read your mind and don’t know what you’re using it as shorthand for. I need to be able to understand, without having to guess, what you want to accomplish and how. “I pick the lock” (<- what you want to accomplish) “with my thieves’ tools” (<-how) does that. “I intimidate the orc” (into doing what? How?) does not.

but agian it is just I use my prof in this tool... so what is diffrent then saying

I use prof in tool X to Y
I use prof in skill X to Y
Because a tool is a physical object in the game world with a specific function. I understand what it means to use thieves’ tools, they’re a real thing that has to interact with other objects in a specific way to work. Intimidation is an abstract concept - yes, I understand you are trying to scare the orc, but how and to what end?
 

come on guys, both of you are reading it in good faith...
I'm not accusing him of bad faith. I just think that his reading has no justification in the text. Too much is implied, vague, and doesn't contradict or make specific exceptions to the rules he's saying it does.
 

No one wants to see Indiana Jones fart around with pavement stones in the hallway.
Isn’t farting around with the mechanism half of every scene where Indie interacts with a trap? He chucks something into the beam of light to see what happens, he tests the pressure plate that triggers the poison dart, he pours sand out of the bag to get the weight right, he steps on the wrong spot before remembering Jehova (apparently) starts with an I in the Latin alphabet…
 

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