V for Victory --- any comments?

Katowice

Explorer
Have you read the Dogfaces material? Can you summarize what will be in the book without violating your playtesting agreement?

JPL said:
Just in case anyone's interested...

Two very good GURPS sourcebooks are in playtest.

GURPS WWII: Dogfaces is chock full of info about the average foot soldier in WWII. Just the thing for a serious V4V campaign.

GURPS Weird War II doesn't have anything to do with the non-GURPS game of the same name [and I assume it's only the working title]. It concentrates on ideas for sci-fi, alt-history, fantasy, pulp, and superheroic WWII campaigns. Edited by Kenneth Hite, who is always worth reading.

Subscribers to SJGames' Pyramid e-magazine can get a free look at the playtest files right now.
 

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JPL

Adventurer
Here's the back-cover blurb:

________________________________________________

They were the Greatest Generation. When the world itself was in danger, they manned the front lines, drove the tanks, landed on the beachheads . . .

They were the dogfaces.

Dogfaces is the definitive roleplaying sourcebook for U.S. ground forces in World War II. Whether it's storming the beaches of Normandy, outdueling German tanks in the Ardennes, or retaking the Pacific island by island, the infantry, armor, and artillerymen of the U.S. Army and Marines were the backbone of the Allied war effort. With the attention to detail and historical accuracy that GURPS is known for, Dogfaces gives you all the information you need for roleplaying this vital part of mankind's greatest conflict.

---------------------------------------------------------------------

Lots of good stuff about the day-to-day realities of being a grunt. Recruitment, basic training, the organization of a rifle squad, drinking your aftershave, French whores. Some notes on different campaign styles --- from John Wayne to Saving Private Ryan. Rules for getting tired and getting scared and breaking down.

Looks very, very good. I'm d20 to the bone, but GURPS puts out some interesting books on a wide range of topics.
 


aurin777

First Post
Hey, I thought I'd share with you guys the game summary of what I ran at DunDraCon. It was a mix of V4V, d20 Modern, Wierd Wars II, and a little help from gurps and CoC. Welp, here it is.
~~Brandon

November 3rd, 1941. [Feb 16, 2003]
After a great deal of flying from all over the United States, five American soldiers all met for the first time in a small, stuffy office in the back of the Social Sciences wing of Oxford University on a rainy, foggy day. Of the quintet, the only officer was a very charming young man by the name of Arthur Pendleton, a well-off gentlemen from middle America who’s family has dabbled in everything from oil to bootlegging, and seemed to be the most at ease in the office. Standing about the seated Sergeant was the tall red-headed demolitions expert of Scottish decent, Billy McBoosh, who spent his youth growing up on the streets of Hell’s Kitchen, Queens, and the stress of such life, now shows outwardly in his appearance and nervous right hand. A Los Angeles native, Michael John Smith, clean shaven, continued to chew gum in anticipation. Jack Houston, a brash pilot and native New Yorker from Brooklyn expressed his outward dislike for the Yankees, showing off his Giants patch on his flight school jacket. Lastly, a Navaho male in civilian clothing, nicknamed “Chief” kept himself in the corner of the room.

After a bit of conversation, the door to the office opened and an aging man in his early sixties, using a cane to walk upright, by the name of Liam Kingsfield entered, followed by his recently acquainted friend, an Argentine fellow named Emanual Vasquez. Manny, an assistant professor at Oxford University had also been recruited to join this group of specialists as a linguist and expert in theology and the occult. After a briefing from Mr. Kingsfield, they all had been assigned to a rather large, dangerous task. The newly put together group must make their way across the English Channel and land outside the town of Cherbourg, make their way inland and down the German controlled roads into the town of Fliers, and board a train which intelligence had informed Mr. Kingsfield had some sort of valuable cargo. The group was to retrieve any information and cargo that they could from the train, and make sure the Nazis were unable to retrieve the rest by setting explosives in the engine room of the train. Furthermore, Mr. Kingsfield asked for them to do another favor. While demolishing the train, he would like it done while the train was crossing the Itan River, two hours outside of Fliers, destroying both the leftover cargo, and a heavily used supply line by the Germans.

The group, now six in number, were immediately ushered into two unmarked black vehicles and were taken to a small plane strip where after some four hours of travel time, were then loaded into a small one prop motorboat and sent across the choppy waters of the channel in the dark, rainy, night. Nervousness of the mission began to sit in at this point, cigarettes being let by most of the soldiers.

The peninsula that Cherbourg lies on is surrounded by steep cliffs on most sides, but the group continued north of the city six miles, finally reaching a decent place to disembark the small boat and scale the Cliffside. The climb was slow, but eventually all of the soldiers and the professor made it up the 100’ cliff, but not before sending their boat away, unmanned. Chief then took the point of the soldiers, apparently having some wilderness skills as well as his medical prowess. Seemingly having no trouble navigating through the thick forested area north of Cherbourg, the group made their way a few miles inland, using a rough map they had to find their way to a road that, by what the map depicts, leads down to occupied Cherbourg and then down to Fliers.

Once reaching the road, Michael heard the sounds of what he thought was a car engine, so the soldiers quickly poured off the road and took cover within the trees and waited to see what was coming ahead. Knowing they had to requisition a vehicle to make it to Fliers before the train arrived, Arthur quickly devised a plan and stumbled out into the middle of the road, using his acting skills to feign drunkenness. The volkswagon sputtered to a stop, and two German soldiers stepped out from the vehicle, both with guns drawn. Arthur began to put on a show, attempting to convince the two Wehrmacht that he was running from a woman’s ex-husband, and he needed a ride back into town. One of the two soldiers seemed to believe the Sergeant’s story, but the second seemed unimpressed. At that moment, Arthur gave the signal to fire, sprinted across the front of the hood and past the door he was using for cover, dropped to one knee, and unloaded a 9 mm bullet into the German’s stomach from his Grande Puissance. Seemingly instantaneously, Doctor Vasquez charged out of the dense flora and (unknown to the rest of the soldiers) used his skills with the whip to wrench the luger out of the unscathed German soldiers hand. Jitters dropped to one knee and used his sniper rifle, taking the already wounded soldier through the head with a bullet, smearing his brains all over Arthur. The combat was quick and deadly, leaving all of the soldiers fortunately uninjured. After stripping the unwounded Wehrmacht of his uniform, Twitch and the Sarge took him out into the woods and finished him. Jitters recovered three potato mashers from the corpses, as well as German identification and standing orders that Manny quickly snagged.

With Arthur’s help, Manny used the documents they acquired from the Wehrmacht patrol to forge new orders, now stating that the soldier (Arthur was now dressed in the one clean uniform they stole) was transporting two prisoners to Fliers. The final product was wonderful and would easily be usable as war orders.

A few minutes down the road the car rolled into the checkpoint just outside of Cherbourg, and the two guardsman operating the booth stepped out to inspect the car. With a few calm words, the fluent speech of Arthur, and Manny’s expertly forged documents, they made it through the security checkpoint with no troubles.

Driving all through the night bar the rotation of soldiers who took turns riding in the trunk to look less conspicuous, the group finally reached the town of Fliers by noon. Fliers was a French city occupied by the Germans, and the partisan presence was made very clear. Much of the city was in shambles. Buildings were completely destroyed in some parts of the town, others showing marks of warfare, such as partially collapse floors in buildings from panzer fire. The main roads through the city were heavily trafficked by tanks within the last few months, the wear showing with broken cobbles and the paving of roads completely broken away. The car, running on fumes for the last several miles sputtered to a stop just inside of the city limits. They got out and pushed the car into an alleyway where the soldiers began to brainstorm. The final decision was to create another forgery, this time creating a laundry list of material they needed from the Nazi weapons depot, including enough uniforms for each of the soldiers, detonators, fuses, and some explosive material, and a lot of general supplies to make the list sound like standard procedure. Meanwhile as the forgery was going on, Running Fox took a spot on the roof of a nearby building, watching the rail station, and Michael John Smith wandered the streets of Fliers, looking for a suitable truck before showing off his lock picking and hot wiring skills, and brining the new truck around to the old car. As the truck was being stolen, Jitters spent his time in the back of the alleyway, juryrigging the three potato mashers up with what little demolitions supplies he had to create a nice booby trap for later.

The Nazi supply depot was well populated by both Nazis on and off duty, all of which milling around the service platform and the warehouse within. Arthur, Jitters, and Twitch all took the new truck and pulled into the service bay. Little suspicion was mustered because of the Aryan look to Twitch and Arthur. Once again, the very proficiently made forgery passed nicely, and they began to load the supplies into the truck until one of the Nazi soldiers asked Twitch for the time. Twitch, unable to speak a word of German nodded and offered out a cigarette which only infuriated the soldier who thought Twitch was mocking him. Arthur came out and began trying to diffuse the situation, first by yelling and then cuffing Twitch in an effort to calm the soldier. Simultaneously, Jitters stashed the booby trap near all of the explosive devices inside the warehouse; a little gift for later.

For the next four hours after the supplies were acquired, Jitters worked fast and created four large demolitions devices, all carefully wired together and positioned inside of an ammo box which he carefully marked with lighter scorches to tell it apart from the rest. The bomb was now completed and ready for use and the train would be arriving shortly.
 

Katowice

Explorer
For those of you have have the Cthulhu d20 RPG: do you think it's possible to run V for Victory with the d20 system rules in that book as opposed to the D&D Players Handbook and Dungeon Masters Guide?
 

JPL

Adventurer
Katowice said:
For those of you have have the Cthulhu d20 RPG: do you think it's possible to run V for Victory with the d20 system rules in that book as opposed to the D&D Players Handbook and Dungeon Masters Guide?

Absolutely.
 

Katowice

Explorer
Thanks...I just picked it up and it looks that Chris Pramas might have used it as a reference in developing V4V. Basically, it looks like Cthulhu d20 was d20 Modern before there was a d20 Modern. I like the additional weapons, too. Going by the weapons I found in both Cthulhu and V4V, it appears that the additional weapons are compatible with V4V as well.

JPL said:


Absolutely.
 



CharlesB

First Post
For those of you have have the Cthulhu d20 RPG: do you think it's possible to run V for Victory with the d20 system rules in that book as opposed to the D&D Players Handbook and Dungeon Masters Guide?
I think so, I made a mashup 1930s pulp game worked good.
 

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