JPL said:I've heard the flavor is gritty, Band of Brothers / Saving Private Ryan type stuff. How do the rules reflect this? Are HP kept low, or is it Vitality Points, or does the Massive Damage rule keep bullets dangerous?
What sort of campaign advice is given? Is this game set up for elite units [OSS or Rangers or whatever] or real rank-and-file down in the trenches average Joes?
I'm one of those guys who buys GURPS sourcebooks while having no desire to play GURPS...it would be nice to get some use out of that GURPS WWII book...
Katowice said:Personal weapons are provided for German, Brit, Soviet and American, including melee, pistols, SMGs, MGs, and grenades.
Pramas said:
V for Victory includes a full spread of Japanese and Italian weapons too, as well as some notable guns from smaller nations (the Finnish Suomi SMG, for instance). I tried to make the game so you could do any theater at any point in the war.
Glad to hear people are digging it.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.