Huh. Not as much consensus on this as I was expecting. Still not sure which way I should rule.
Of course, it only matters if Strahd can actually get a PC alone, but that shouldn't be too hard if the PC is charmed. All he has to do is say "Come with me." As long as he can stop the other PCs from following, he's sweet.
Is the vampire's charm really meant to be a save-or-die effect? I'm just not sure ...
so he's starting to get fed up with them.
I am a poet and didn't even know it.Heh heh. Fed.
Yes, they've got Ezmerelda with them. I'm thinking of having her confront them with a bit of a "Do you even know what you're up against? Have you any idea what a vampire can do to you?" speech while they're resting.I'd say you've telegraphed sufficiently. Maybe have Van Richten or whoever tell them about the power of Strahd's charming gaze one last time before they go to the castle to underscore that it doesn't necessarily work like charm person and you're good.
It's not a save-or-die effect though. Circumstances have to align almost perfectly for that to happen on top of failing the save. As long as the players are aware of the risk, they can take steps to stop those circumstances from unfolding. There are quite a few class features and spells that either prevent charming, grant advantages to saves against charm effects, or end the charmed condition. If they are aware of the risks and do nothing about it, that's at their own peril.
I don't think it's all that slim. Strahd just waits until the PCs are sleeping and either wakes one up or approaches the one on watch, charms them, then leads them away from the others.Not to mention, most PCs aren't alone, which is really required to totally crew over that PC if they fail the initial save. So the chances of a PC just being fed on to death are still pretty slim in most situations.


(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.