Vampire: The masquerade


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Going to be starting a game for my group in the next few weeks.

It's a good game, gets a bad wrap from the goth scene though.

Cedric
 

It's been awhile, but for the longest time I exclusively played and ran World of Darkness, using heavy doses of Vampire and a smattering of the other Storyteller games. The first RPG I ever played or ran was Vampire.
 



I used to play it a lot. I really liked a lot of things about it (the game's emphasis on Roleplaying predominantly), but a lot of their First and Second Edition stuff just did not make any sense...I mean none. The "boon" system from the Storytellers (or was it player's) guide is a prime example.

A lot of the systems seem to assume that the PC's will be order-following drones, and that a lot of the NPC's will be stick-in-the-mud cowards.

With the mechanics of the rules as they are, there is virtually no reason for any of these assumptions to hold true.

That said, I love the game and have had some of my biggest fun moment playing/GM'ing.
 

This is a game that I've always wanted to like...

I have played Vampire and Mage, and own the second edition of all 5 of the core books plus their player guides. I also own, but have not played Trinity and Abberant.

I have also run a combined World of Darkness game with a player playing a vampire, werewolf, mage, changeling and wraith respectively. It ran for about a year.

Having said all that, I have to say that I really don't like the storyteller system. I don't like the dice mechanic. I think the rules are too heavy and mechanistic for a game that purports to be a roleplaying heavy system. I don't like humanity (or whatever the angst mechanic is for each line). I don't like the power level that player characters start off at (they usally seem too weak, and at the mercy of the vastly stonger npcs). At the same time I don't like how the game seems to attract a lot of powergamers (maybe that was just the group that I originally played with).

Like I said. I want to like the game, but ultimately it just rubs me the wrong way...
 

Playing tonight tonight actually.

Its the first game and I can't wait to play my Ventrue character. Well, first and only - its a one shot. Some of us play Hunter
semi-regularly, but we are trying out V:tM tonight. I haven't played Vampire in a really long time and when I did, it was not for very long. And I played a mortal so this is really my first time playing a vampire.

Should be fun.
 

It's one of the very few role playing games that I don't like.

I find the system to be wonky, the setting to be boring, and the players to be arrogant. (...not really, it was just a nod to the YB! players of the board :D ;))

More seriously, I hate the basic resolution mechanic of the Storyteller system, which creates weird statistical quirks that make calculating probabilities very difficult (and which make the system unusable with very high or very low difficulties). I don't want to know exactly the % of succeeding at some check, but the system makes it hard to even understand what a certain score means. The flavor text in the skill description doesn't even get close to what the actual mechanics of the game create, so it doesn't help. This is also a sever hindrance for the GM, who may have troubles deciding a reasonable difficulty for something.

The other thing that I hate is the obsession with statting the character's mind (humanity, courage, willpower...). I don't like having a dice roll tell me what my character wants to do. Especially since, what with the wonky statistical model, the dice roll often makes my character look like a crazy lunatic.

And then there's the setting, which in all WW settings I've read tends to look very cool from the core manual and then roll downhill into complete silliness once enough supplements are introduced.
 

On my second character in an ongoing game. I enjoy it. We also play Werewolf. Wish we had time for Changeling but then the world would just be too crowded. (We joke that normal humans are an endangered species in our gameworld.
 

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