hong said:
I've figured out why I liked Van Helsing.
It's exactly like the sort of action-adventure campaign I aspire to run.
That's not a bad way to consider things. There's certainly no shortage of good game ideas in the movie.
But I find that good movies don't often resemble good campaigns, and vice versa. What works in one form doesn't work so well in another.
I mean, imagine if my players said, "Okay, so we'll take the Monster out of Romania in a stagecoach. And we'll send a SECOND stagecoach as a decoy ahead of the other."
I'd say, "Okay. So first the vampire chicks catch up with the rearward stagecoach, that has the actual monster and no Van Helsing in it, and they (roll, roll) kill everyone. What do you do next?"
You know? This isn't the best example because it doesn't work in the movie and it also wouldn't work in a campaign, but you get the idea. If my players were put up against a villain as stupid as Dracula is in this movie, the adventure would be over in half an hour. In a movie, the characters have to follow the dictates of the creators, and so the plot can progress in the appropriate manner. There was a time when as a DM I thought I could run games like that.
A wide variety of players over many years have disabused me of that notion.
But like I say, there's lots of good game ideas in this movie (vampires using unwilling werewolves as minions, Dracula's castle, the "frost portal", the Monster hiding under the burned-out windmill, etc, etc). For me, that's what movies and books are more useful as -- a source of "raw material" rather than "finished products", if you know what I mean.