D&D 5E Van Richten’s Guide to Ravenloft Table of Contents

As shared by DMs Guild brand manager Lysa Penrose, the table of contents for the upcoming hardcover Ravenloft setting book.
As shared by DMs Guild brand manager Lysa Penrose.

35E85C77-FBD3-4492-91FA-FDC047A7CEF9.jpeg


B51D989E-38B9-4145-8BD9-6C79BEBEC4EA.jpeg


 

log in or register to remove this ad

The DMG specifically has rules for how to make 5E deadlier, which is definitely support, even if you think it's insufficient.

But the fact that you used the phrase "swimming with magic items" suggests you know why the designers changed that element of the game. Getting regular magic items was built into the math of 4E -- if you didn't give your player characters magic items regularly, they couldn't keep up. I find that more restrictive, as a DM, than saying "give them if you want, don't give them if you don't want."
Your post displays the sort of letter of the problem while deliberately avoiding actually admitting that the problem is one that should be an issue for any form of acceptable gameplay that wotc displays time & again in the 5e era right down to some of the dmg rules you reference.

It really does not have rules that target the changes they made to crank the mutant healing factor on PCs let alone any of the secondary systems that were designed to exploit that Wade Wilson like healing. It has some rules mostly centered around making a hash of other things by adjusting rests.

It's good of you to admit that trying to remove magic items from the math of d&d and not bothering to do much in the pursuit of limiting stacking changed things, but the change goes against quite a bit more than just 4e. That change also impacts the ton & feel of settings that differ from FR to any significant degree.
 

log in or register to remove this ad

Your post displays the sort of letter of the problem while deliberately avoiding actually admitting that the problem is one that should be an issue for any form of acceptable gameplay that wotc displays time & again in the 5e era right down to some of the dmg rules you reference.

It really does not have rules that target the changes they made to crank the mutant healing factor on PCs let alone any of the secondary systems that were designed to exploit that Wade Wilson like healing. It has some rules mostly centered around making a hash of other things by adjusting rests.

It's good of you to admit that trying to remove magic items from the math of d&d and not bothering to do much in the pursuit of limiting stacking changed things, but the change goes against quite a bit more than just 4e. That change also impacts the ton & feel of settings that differ from FR to any significant degree.
This is a super-aggressive response (I'm deliberately avoiding something? News to me. It's "good of me to admit" something? Are we opposing sides in a court case or something?) that's pretty hard to parse.

What I'm reading is that you think that, yes, the DMG optional rules are insufficient, and you think the overall 5E math and systems would need dramatically more work to match your preferred playstyle. Is that correct?
 

Remove ads

Remove ads

Top