dave2008
Legend
First: What is "PBP"It's fun, I'm in an online PBP game using it. it's a VERY different feeling play style.
2nd: Which options or "Mode" are you using?
First: What is "PBP"It's fun, I'm in an online PBP game using it. it's a VERY different feeling play style.
PBP = Play by PostFirst: What is "PBP"
2nd: Which options or "Mode" are you using?
I don’t see this having any impact on play patterns. Players are just going to retreat to the nearest safe location and spend the amount of in-game time they need to go back to 0 exhaustion levels. Whether that’s a day, two weeks, a month, the only time it really takes is enough time for the players to adjust the numbers on their sheets.
I think someone may have pointed that out earlier - like in the 70s - yeah.That's only true if the world waits for the PCs. If the state of the world is advancing even if the PCs choose to rest, then the PCs may have to choose between resting and losing opportunities.
(I'm behind on the thread, so someone may have already said this.)
Yeah a couple people on A&E I think pointed out how that artificially constrained the story that far back too.I think someone may have pointed that out earlier - like in the 70s - yeah.
True, butThat's only true if the world waits for the PCs. If the state of the world is advancing even if the PCs choose to rest, then the PCs may have to choose between resting and losing opportunities.
(I'm behind on the thread, so someone may have already said this.)
that doesn’t seem to be the opinion of the people on the PF2e forums, they see the increased swingyness of the that edition as an asset.b.) When the choice is between lose opportunities and lose your character, players will always choose to lose opportunities. It’s not really meeting the stated goal of making the game more challenging, it’s just making the game more punishing by making the players miss opportunities when their resources run low. Which will also happen more often if you decrease base HP. Swingier doesn’t equal more challenging.
Since I'm already disinclined to play a Berserker in a regular game of 5e without changes to the Berserker I'd be very disinclined to play one here.Variant 5e:
With the recent threads on 6e (here) and 5e on hard mode (here), I’ve been think about ways to alter 5e to create a different feel. So I wondered, what was the least I could do to the rules, and make the game feel significantly different.
EDIT: To clarify I am thinking about small changes to the existing game. So the existing books a generally usable as is.
Here is what I came up with (for a more custimizable hard mode variant of 5e):
What I think this does is make the game more challenging, while also giving players more customization options. I think this should expand the “sweet” spot as PCs will continue to be threatened as they have less HP and real consequences for dying without having to revamp all of the monsters. I just might try this in my next campaign.
- PC HP: 1st lvl - no change; each level after you only gain your hit die (rolled or average) in HP (no CON mod)
- Max ability score: 18
- Death saves: each time you make a death save you gain one level of exhaustion.
- Resting.
- Short rest: spend 1 HD max and must use healer’s kit
- Long Rest: regain all spent HD; spend 2 HD with a healer’s kit, or 1 HD without
- Extended Rest: 1 week of bed rest, remove one level of exhaustion
- Feats only, no ASI.
- Up get additional skill, racial, tool (weapon) feats: you get 2-4 (not sure how many or at what levels yet) on top of the general feats your class allows
- No multi-classing
What do you think? What ideas do you have to make small changes with big impacts?
True, but
b.) When the choice is between lose opportunities and lose your character, players will always choose to lose opportunities.
I’m not a fan of swingyness, but even to those who like it, I would think it would be clear that it is not the same thing as difficulty.that doesn’t seem to be the opinion of the people on the PF2e forums, they see the increased swingyness of the that edition as an asset.