I am all for supporting RPGs
Clearly not.
I am all for supporting RPGs
Since magical healing remains the same, it will simply shift the healing burden from HD to slots. Classes with Cure..Wound &c on their lists will blow through slots more quickly, forcing more frequent rests to recover spells, other casters will thus be free to use more spells in each encounter - and should, as they'll be harder encounters, demanding every effort to bring them to a swift conclusion before anyone gets mangled or worse, a level of exhaustion.
Support casters will be healbots, others will be OP casting virtually every round, non-casters will be disposable...
...hm...sounds familiar.
This could be pretty fun, though I wouldn’t remove the con bonus after however many levels.1. PC HP is normal but you must roll. No option to take the average. Level 1 is your roll or half of maximum, whichever is greater. You add CON bonus up to level 7 or 9 maybe, but after that it is only the HD roll.
I’m not really sure what the desired outcome of this change is. Seems to have a pretty small impact on combat math and no impact on play patterns.2. MAX ability is 18. 19 for races which receive a bonus (a mountain dwarf could have STR 19 and CON 19 for example). We do this currently with a feat called "Raising the Bar" which allows one score to be 20.
I’ve done exactly this. It was too death spiral-y for my group’s taste, but I think for folks who want to make dropping to 0 HP really, really dangerous, this works very well. If you do this, I highly recommend swapping the functions of potions of healing and potions of vitality.3. I like the idea of a level of exhaustion, but only a failed death save, and don't make 3 death, make it when the exhaustion level equals death (at 6). You could even combine them, so if you already had a level of exhaustion, and then went to 0 hp, a failed death save would put you at two levels, etc.
Three successes would still stabilize, a 1 would be two levels, and a 20 would remove a level as well as stabilize with 1 hp.
Have the death save be modified by CON. It is not a check or a save, so no features or such would further modify it. IMO a person with a CON 7 is much less likely to survive and stabilize than one with a CON 17.
Interesting! Would this replace or be in addition to HD expenditure?4. Short Rest recovered HP = level + CON bonus.
:/Long Rest = Short rest x2.
I don’t follow? This only adds up to 10 hours.This way a "fulll day of rest", i.e. 2 short rests and one long rest would be a short rest x4 effectively. That might be too much, though.
I don’t see this having any impact on play patterns. Players are just going to retreat to the nearest safe location and spend the amount of in-game time they need to go back to 0 exhaustion levels. Whether that’s a day, two weeks, a month, the only time it really takes is enough time for the players to adjust the numbers on their sheets.Exhaustion takes one day per level you currently have. So, if you have 5 levels (the max since at 6 you die), it takes 5 days to recover, then 4, then 3, 2, and 1. Thus to completely remove 5 levels would take 15 days. If that isn't long enough, you could double it.
Seems pretty good!5. Sure. Every 4 levels you gain a feat as well as a proficiency to spend on whatever you want (skill, armor, language, tool, etc.)
Clearly not.
DTRPG is a great equaliser. Geography doesn't matter.
I don't know why you're buying three Kobold Press (not 'Publishing') books. A core rulebook for an RPG is a fraction of that. "150 pounds" is utter nonsense. Seriously: show me one RPG which costs 150 pounds to buy (other than D&D, which kinda does...)
I mean, D&/D is one of the most expensive games. You can pick up WOIN for $20. D&D needs three core rulebooks, which come to ... wait... $150!
I can sell you a full RPG for $10 in PDF, or $30 in hardback. I can point to a hundred RPG core rulebooks for a quarter of the ridiculous price you just quoted.
This could be pretty fun, though I wouldn’t remove the con bonus after however many levels.
I’m not really sure what the desired outcome of this change is. Seems to have a pretty small impact on combat math and no impact on play patterns.
I’ve done exactly this. It was too death spiral-y for my group’s taste, but I think for folks who want to make dropping to 0 HP really, really dangerous, this works very well. If you do this, I highly recommend swapping the functions of potions of healing and potions of vitality.
Interesting! Would this replace or be in addition to HD expenditure?
:/
Seems odd to me since a long rest takes 8 times as long as a short rest.
I don’t follow? This only adds up to 10 hours.
I don’t see this having any impact on play patterns. Players are just going to retreat to the nearest safe location and spend the amount of in-game time they need to go back to 0 exhaustion levels. Whether that’s a day, two weeks, a month, the only time it really takes is enough time for the players to adjust the numbers on their sheets.
Seems pretty good!
I’m not really sure what the desired outcome of this change is. Seems to have a pretty small impact on combat math and no impact on play patterns.
I don’t see this having any impact on play patterns. Players are just going to retreat to the nearest safe location and spend the amount of in-game time they need to go back to 0 exhaustion levels. Whether that’s a day, two weeks, a month, the only time it really takes is enough time for the players to adjust the numbers on their sheets.
In these experiences, how many encounters did you typically complete between long rests?My experience playing with reduced HD healing doesn't support your concern.
That's fine for between adventures, and potentially interesting, I suppose, but I don't see how it makes a huge difference.What it does support are role playing opportunities to develop relationships with NPCs in local healing temples
Postage I bought the Tome of Beasts, Midgard Heroes and Midgard Worldbook direct from the Kobolds. Potage put the price over $300 (eBay had sold out)