LoneWolf23
First Post
Ok, not satisfied with the standard D&D magic system, and I had an idea for a variant..
Basically, take basic spell effects, then level them up and down. So, taking the spell Fireball, you'd have a Level 1 Fireball that causes 1d6 of Fire damage, all the way up to a Level 9 Fireball that causes 9d6 of Fire damage. Same with Lightning Bolt spells, from level 1 to 9.
You could expand this concept to other spells as well: Cure spells cure 1d6 of damage per level; Create Undead spells create 1HD of Undead of various sorts per level (so a level 2 Create Undead spell could create 1 Human Commoner Zombie, while a level 5 version could create a Wraith); Shape Earth could move around 1 cubic meter of Earth per level..
Just had the idea, need to work on the details, but what do you think of the general concept?
Basically, take basic spell effects, then level them up and down. So, taking the spell Fireball, you'd have a Level 1 Fireball that causes 1d6 of Fire damage, all the way up to a Level 9 Fireball that causes 9d6 of Fire damage. Same with Lightning Bolt spells, from level 1 to 9.
You could expand this concept to other spells as well: Cure spells cure 1d6 of damage per level; Create Undead spells create 1HD of Undead of various sorts per level (so a level 2 Create Undead spell could create 1 Human Commoner Zombie, while a level 5 version could create a Wraith); Shape Earth could move around 1 cubic meter of Earth per level..
Just had the idea, need to work on the details, but what do you think of the general concept?