Okay, I normally run a no multiclassing game and this is my attempt at bringing back the 1st/2nd edition Fighter/Wizard where you advance in both classes at once instead of the 3rd edition style of the standard multiclassing rules in 5th edition (which is usually underwhelming for 10/10 splits). The downside in the original 1st edition rules was level limits. I've tentatively set the cap at level 16 (suggesting that theoretically a level 16 Fighter/Wizard is equivalent to a level 20 Wizard). You would lose out on the level 19 ASI. But compared to a 10/10 split you would be gaining 6th-8th level spells and the 2 class features at levels 11, 13, 14, and 15 (so potentially 8 features depending on the class). You would still be a level 20 character as far as hp, proficiency, and cantrip damage.
Multiclassing
A character level 20 Eldritch Knight/Arcane Trickster gains spell slots as a level 20 third caster (Eldritch Knight or Arcane Trickster)
A character level 20 Eldritch Knight/Paladin gains spell slots as a level 20 half caster (Paladin or Ranger)
A character level 20 Cleric/Paladin gains spell slots as a level 20 full caster (Bard, Cleric, Druid, Sorcerer, or Wizard)
A character level 20 Paladin/Warlock gains spell slots as a level 20 full caster (instead of pact magic progression)
Caster/Non Caster Examples:
A character level 20 Eldritch Knight/Assassin gains spell slots as a level 16 third caster
A character level 20 Four Elements Monk/Sorcerer gains spell slots as a level 16 full caster
A character level 20 Barbarian/Warlock gains spell slots as a level 16 Warlock (standard pact magic progression)
Multiclassing
- Choose two classes to be advanced in simultaneously (at character level 1 both classes are level 1), starting at character level 2 the class levels will be lower than the character level (e.g. a character level 16 Fighter/Wizard has level 12 Fighter and Wizard classes with corresponding class features)
- Character level determines hp, proficiency bonus, cantrip damage, and, if a double caster combination (e.g. Sorcerer/Warlock), spell slots per day (based on the most favorable class treating Warlocks as a full caster, see examples at end)
- Multiclass level determines class features, spells known/prepared, and, if a caster/non caster combination (e.g. Barbarian/Druid), spell slots per day
- Take the average dice size (rounded down to the closest even sided die) for hit points gained on each character level (e.g. a Fighter/Rogue would receive 1d8 sized hit dice instead of 1d9)
- Choose one of the classes to determine saving throws (e.g. a Fighter/Wizard could choose Str/Con or Int/Wis)
- Gain the lower number of skills from between the two classes and then choose from both lists (e.g. a Fighter/Rogue would gain 2 skills chosen from either the Fighter or Rogue lists)
- Gain the other proficiencies (armor, weapons, and tools) of both classes
- Barbarian/Monks may use either Unarmored Defense at any time
- No more than one ASI can be gained per level (i.e. a character level 5 multiclassed level 4 Fighter/Wizard has only acheived one ASI)
- Channel Divinity and Extra Attack are handled per standard multiclassing rules
- Warlock double casters treat Mystic Arcanum spells as additional spells known which require spell slots and can be upcast regularly
A character level 20 Eldritch Knight/Arcane Trickster gains spell slots as a level 20 third caster (Eldritch Knight or Arcane Trickster)
A character level 20 Eldritch Knight/Paladin gains spell slots as a level 20 half caster (Paladin or Ranger)
A character level 20 Cleric/Paladin gains spell slots as a level 20 full caster (Bard, Cleric, Druid, Sorcerer, or Wizard)
A character level 20 Paladin/Warlock gains spell slots as a level 20 full caster (instead of pact magic progression)
Caster/Non Caster Examples:
A character level 20 Eldritch Knight/Assassin gains spell slots as a level 16 third caster
A character level 20 Four Elements Monk/Sorcerer gains spell slots as a level 16 full caster
A character level 20 Barbarian/Warlock gains spell slots as a level 16 Warlock (standard pact magic progression)
Character Level | Multiclass Level | Proficiency Bonus |
1 | 1 | 2 |
2 | 1 | 2 |
3 | 2 | 2 |
4 | 3 | 2 |
5 | 4 | 3 |
6 | 5 | 3 |
7 | 5 | 3 |
8 | 6 | 3 |
9 | 7 | 4 |
10 | 8 | 4 |
11 | 9 | 4 |
12 | 9 | 4 |
13 | 10 | 5 |
14 | 11 | 5 |
15 | 12 | 5 |
16 | 13 | 5 |
17 | 13 | 6 |
18 | 14 | 6 |
19 | 15 | 6 |
20 | 16 | 6 |
Last edited: