evilbob said:
I really, really like that final version: lose the spells and disease, but gain 4 feats starting at 5 and from then every 5th level. That may even be slightly less powered, but it still seems like a great idea.
Yes indeed. Even though it might be less powered, I'd play that version without thinking twice about it. Nice build ahead:
Human Paladin, 16 CHA and STR
1st: Power attack, Tower shield prof, buy masterwork long-sword (for feat at third)
3rd: Ancestral Relic (BoED)
4th: +1 Cha
5th: Divine Shield (CW) (for an AC of about 28 against CR 5 critters for about 7 fights per day: you are THE meat shield !)
6th: Divine Vigor or Divine Might (TOUGH choice)
8th: +1 Cha (with probably +2 Cha cloak: 20 Cha (+5) Boom baby).
9th: Improved critical: long-sword (JUST in time for that ancestral relic long-sword to become a +1 holy weapon: bring on those demons !)
10th: Extra turning (4 more uses of divine feats per day)
12th: +1 Cha, Extra turning (Oooo yeah. MILK it)
15th: Extra smite, Extra smite (triple-deuce level: you go from 3 to 8 smite evil per day; +6 (?) to hit, +15 damage. Wa-Bang !)
16th: +1 Cha
18th: Whatever feat you didn't take at 6th maybe... who knows ?
That's for a non-riding focused paladin. Of course, the feat progression would be different if you go lance and mounted feats. Also interesting.
Thanks guys !