My players and I have been pretty disappointed with the Toughness feat (and its sucessor feats, Dwarf's Toughness, Giant's Toughness, and Dragon's Toughness). I have a player who, even though he would have been perfect for the Dwarven Defender PrC, decided not to pursue it as he conisdered Toughness to be a wasted feat. So, in an effort to improve the value of a feat that all of my players have said they would never take I am considering the following changes. Please critique these and help me assess if I have made these feats too powerfull....
Revised Toughness Feats
Toughness [General]
Benefit: Add one hit die. This will increase the creatures hit points and resistance to HD based spells. Constitution modifiers are applied to the hit points rolled (minimum 1 hit point per die). This HD type is based on the base creature type defined in the Monster Manual.
Special: This feat may be taken multiple times.
Dwarf’s Toughness [General]
Prerequisite: Base Fort save bonus +5
Benefit: Add two hit dice. This will increase the creatures hit points and resistance to HD based spells. Constitution modifiers are applied to the hit points rolled (minimum 1 hit point per die). The HD type is based on the base creature type defined in the Monster Manual.
Special: This feat may be taken multiple times.
Giant’s Toughness [General]
Prerequisite: Base Fort save bonus +8
Benefit: Add three hit dice. This will increase the creatures hit points and resistance to HD based spells. Constitution modifiers are applied to the hit points rolled (minimum 1 hit point per die). The HD type is based on the base creature type defined in the Monster Manual.
Special: This feat may be taken multiple times.
Dragon’s Toughness [General]
Prerequisite: Base Fort save bonus +11
Benefit: Add four hit dice. This will increase the creatures hit points and resistance to HD based spells. Constitution modifiers are applied to the hit points rolled (minimum 1 hit point per die). The HD type is based on the base creature type defined in the Monster Manual.
Special: This feat may be taken multiple times.
Revised Toughness Feats
Toughness [General]
Benefit: Add one hit die. This will increase the creatures hit points and resistance to HD based spells. Constitution modifiers are applied to the hit points rolled (minimum 1 hit point per die). This HD type is based on the base creature type defined in the Monster Manual.
Special: This feat may be taken multiple times.
Dwarf’s Toughness [General]
Prerequisite: Base Fort save bonus +5
Benefit: Add two hit dice. This will increase the creatures hit points and resistance to HD based spells. Constitution modifiers are applied to the hit points rolled (minimum 1 hit point per die). The HD type is based on the base creature type defined in the Monster Manual.
Special: This feat may be taken multiple times.
Giant’s Toughness [General]
Prerequisite: Base Fort save bonus +8
Benefit: Add three hit dice. This will increase the creatures hit points and resistance to HD based spells. Constitution modifiers are applied to the hit points rolled (minimum 1 hit point per die). The HD type is based on the base creature type defined in the Monster Manual.
Special: This feat may be taken multiple times.
Dragon’s Toughness [General]
Prerequisite: Base Fort save bonus +11
Benefit: Add four hit dice. This will increase the creatures hit points and resistance to HD based spells. Constitution modifiers are applied to the hit points rolled (minimum 1 hit point per die). The HD type is based on the base creature type defined in the Monster Manual.
Special: This feat may be taken multiple times.