Zerth said:
*Zass'sk sits down on a stone, looking like a big green and and gray rock himself with his thick scales and calm demeanor.*
"Thank you, Sekyen. My hatred of the dragons surpasses my fear of them."
"So, what is only whispered on the surface was true. The mightiest creatures of underdark have joined together to fight the dragons. I might be the last survivor of my tribe, I have no place to go. If there is a chance to fight the dragons alongside you another day, I'd be honored."
"We'll see. I saw you fight, as did Grathax, but our words mean less in council. Eleth's testimony may be the deciding factor.
"But yes, it took us some time before we were able to truly organize, but even the first day we continued to fight. We fight cautiously, and make allies of many... even our former enemies," she says, with a nod to you.
*Grathax lifts the pot of tea off the fire-in-a-box and sets it in front of Sekyen. She pours it into three cups and hands them around, while Grathax pours the rest into his huge maw.*
"We mind flayers are not truly welcome in the camps of the resistance, a policy that I entirely endorse. It would be cruel to live in a place surrounded by food yet be unable to eat... Which is why I actually get along with Grathax here, beholder brains taste
terrible!" she says, writing her tentacles in what you hope is an expression of merriment.
"Of course beholders don't ever officially join a fight, so officially Grathax isn't here, he just likes the tea I carry," Sekyen comments. Grathax makes a sound that sounds suspciously like a snort of amusement, but it's hard to tell behind the teapot. "Zass'sk, you said you were betrayed by your masters when they killed your elders. How did you find your way here, then? And why here?
~~~
*Grim, you decide to play it safe and backtrack through the oldest of the played-out mines. It might take another day to a day and a half more to get back, but you should be able to do it with less chance of pursuit.*
*You proceed slowly and cautiously during those three days, managing to avoid entanglements. You do see several retrieval teams, but manage to avoid them with some heavy use of illusions, as mostly everyone is somewhat hurt.*
*During this time Renea uses her own magic to identify what the various magical items are, both the ones from the deep scout team you found before you got here, as well as some of the items from Kelvarix's hoard.
*She's able to determine that you guys have a large fortune in magical items. (Please see below) You can also appraise the more mundane treasure.*
[OOC:
Treasure list 'o doom
3 +1 battleclaws (one-handed exotic, Medium 1d4/19-20/x2, 1 lb. S)
2 +1 slings
3 +1 sets of chainmail
Ruby cat necklace - Necklace of Dexterity +2
Adamantine bracers - Bracers of Strength +2
2 +1 flaming short swords - Have golden hilts with fire opals in the pommels.
Purple scale mail - +1 seeing (flankers only get +2 bonus, wearer gets +1 on Spot checks, but -2 on saves vs. gaze attacks)
Metal-studded belt - Belt of Dragon's [Giant's] Strength +4
Blue and red ankle wraps - as boots of haste
Black spiderweb cloak - cloak of arachnida
Hall'al, Luckbringer - Intelligent +2 sling, grants +1 on all saving throws, 1/day allows user to make a called shot for minor hinderance to their enemy. Int 12, Wis 8, Cha 15. Can speak Common and Halfling.
Crystal-studded chain shirt - +1 landing, allows user to ignore damage from first 60 feet of fall, and always lands on his feet.
Crystaline short sword - Sword is made of fine lavender crystal with seven seven-pointed stars carved along its length. +1 lucky short sword, allows weilder to reroll one attack roll 1/day as a free action.
Skin of Nimbleness - Give skin an iridescent sheen when worn. Gives +10 to Tumble checks
Third eye of penetrate - Looks like a flat rose quartz disk with a seven pointed star carved in it. Grants +2 to overcome power resistance.
Potion of cure moderate wounds - The turquoise potion the dragon had on it.
Identification of power stones (of which there's one more, a cat's eye stone), dorjes, and a pair of crystalline manacles will have to wait for a psionic expert back at camp.
Mundane treasure
Black star sapphire pendant on a fine gold chain (1,407gp)
Brass mug, engraved with waves, decorated in red enamel (364gp)
Golden flute (274gp)
Mithril staff, shod with adamantine, and smoky quartz gems set in the head (1,198gp)
Ornamental silver inkpot with citrine gems (91gp)
Ornate helmet made of gold with ruby and sapphire inlays, made to look like dragon scales (573gp)
Silver dice set with golden topaz pips (5,204gp)
Silver locket with platinum filigree depicting a rose (217gp)
Silver-plated longsword with iolite jewel in the hilt (590gp)
Crystal flagon, polished smooth (100gp)
Gold dragon comb with red garnet eye (390gp)
Gold medallion with a ruby gemstone (1,244gp)
Gold ring, with blue and silver gems of extraplanar (Mineral Plane) origin (3,730gp)
Large gold ring, curlicue motif, with a claw holding a large round alexandrite gem (1,089gp)
Malachite gold earring (536gp)
Platinum collar pin (386gp)
Silver belt, round discs with gold inlays (90gp)
Silver dice set with aquamarine pips (1,069gp)
Small golden vase, chased with floral patterns (57gp)
Wrought silver and gold collar (1,050gp)
Well-wrought fertility idol of the ancient earth goddess, in gold with emerald eyes (514gp)
2,458pp
14,572gp
28,873sp
49,655cp
Items from Antiphia's work station
23 pounds of gold sheets
22 pounds of silver sheets
21 pounds of platinum sheets
40 cut gems (diamonds, emeralds, sapphires, topazes, rubies, quarts, lapis lazuli, etc.)
76 uncut gems (same types)
Items Antiphia had on
Silver and steel slave-girl outfit (473gp)
Wrought silver anklet (1,748gp)
Silver and amber earring (94gp)
Silver-plated steel gorget chased with stellar designs (73gp)
Silver puzzle ring (101gp)
Finely wrought small silver bracelet (93gp)
Metal working tools for jewelry-making and armor and weapons’ embellishment.]