Vegepygmy
First Post
That's really, really true...but probably not in the way you meant.hong said:It just feels that way.
That's really, really true...but probably not in the way you meant.hong said:It just feels that way.
Yes, in the way I meant.Vegepygmy said:That's really, really true...but probably not in the way you meant.
Keltheos said:What's this whole 'It isn't/doesn't play/feel like D&D' complaint that keeps coming up over and over and over again?
Does it play like a fun game? Then who cares if it's D&D?
Why must it 'play like D&D' for it to be entertaining? If they're going to make it play the same why bother with a new edition?
/whew, got that out of my system.
Lord Sessadore said:Then the bad - the biggest one for me was increasing the power of spellcasters even more. I mean, it's pretty clear in 3.x that once you are above about level 9 or so, casters totally dominate the field. There's no way a fighter can compete with a wizard or a cleric at level 15, for example. I thought that they were taking steps to correct that
with their improvements to the non-caster classes, but then they just bumped casters up another notch to even things out again.
Donovan Morningfire said:As for Pathfinder... to each their own, but I agree with the others above that it does very little to fix the core problems of 3rd edition, namely that once you get past 10th level the math starts breaking down, you absolutely need magic items just to reasonably function/ if you're a non-caster, and the casters (batman-wizards and CoDzillas especially) horrendously overshadow the non-casters.
Mourn said:People reading 3rd Edition complained about the monk being overpowered, but people who played it knew that monks were anything but overpowered.
Reading something and executing it's intended purpose can provide very different results, as the difference between the Attack of the Clones script (nice script) and the movie (let's just say it wasn't the best movie) showed us.
VannATLC said:Swords and Sorcery, to the non-intiated, IS DND.
epoling said:The classes, at least for my group, did play like a big gumbo, with none really distinguishing themself from the other. One woman played two characters last night (to insure all the "party roles" were filled"). She was a cleric and a paladin. Nobody noticed that half-way through the night she accidentally switched the sheets with her powers for each class. There wasn't enough difference between them.
epoling said:As a test, my son made "Power Cards" for the cleric, the rogue and the warrior today. He left out any flavor text, and the power source. Instead of 2(w), he put 2d6 or whatever fit. Mixed them together. We couldn't put them to rights except that he had put the names of the powers on the back.
Well, if you played a Cleric and a Wizard in parallel, and accidentally switched their spell list, how different would they play?epoling said:Read the books, played the game... I am not wild about 4E, though may play one-shots when I need time to work on my 3E campaign.
The classes, at least for my group, did play like a big gumbo, with none really distinguishing themself from the other. One woman played two characters last night (to insure all the "party roles" were filled"). She was a cleric and a paladin. Nobody noticed that half-way through the night she accidentally switched the sheets with her powers for each class. There wasn't enough difference between them. As a test, my son made "Power Cards" for the cleric, the rogue and the warrior today. He left out any flavor text, and the power source. Instead of 2(w), he put 2d6 or whatever fit. Mixed them together. We couldn't put them to rights except that he had put the names of the powers on the back.