Norbrit rushes recklessly into the midst of the fire-breathing kobolds, and is rewarded handsomely for the act as he drops two of them in a row, sending black blood flying to the walls in great sticky arcs.
With only one kobold still standing, Zazz moves in and engages it in combat. The little scaly beast dodges and weaves, and the elf's rapier tip is simply unable to find an opening.
While Zazz and the kobold dance, Aust moves through the tunnel. He makes his way toward the northern part of the room, trying to spread out and make sure he and the others don't present too easy a target for the the thing's breath fiery breath weapon.
Lazarius, unfettered by armor, manages to scramble up to the top of the barricade. Just as the last kobold takes a deep breath and opens its mouth to spew fire all over Zazz, the wizard's crossbow bolt screams in and passes straight through its head, dropping it instantly.
The party stands in the room catching their breath, surrounding by dying kobolds. The bloated human corpse is the other presence in the room. The daggers sticking out of it seem to indicate that the kobolds were engaged in a game of target practice before the party arrived.
Norbrit and Zazz each have a flash of insight. Norbrit noted that one kobold's actions seemed odd. Why did it [K1] throw down its bow and move to the east wall instead of simply shooting another arrow? Thinking for a moment, he realizes that the kobold became fire-infused just after moving to that spot--and wasn't that the same spot where the other kobold [K5] was standing just a moment before when it became fire-infused. Zazz has a similar line of thought, and remembers the rumors that some of Verdivis's transmutation magic lingers in the catacombs. Could this spot contain some magic that imbues fiery abilities?
[sblock=OOC]Norbrit: Moves 5' NE (can't charge here because you must move at least 10' for a charge). Atks K2 8 + 7 = 15. Hits, Dmg 9 + 3 = 12 hp. K2 at -8 hp and dying. Cleave atk K5 12 + 7 = 19. Hits, Dmg 7 + 3 = 10 hp. K5 at -6 hp and dying. Actual use of Intimidate skill in combat requires a standar action.
Zazz: Moves and draws rapier (Tumble not needed now that other 2 are down). Atk K1 5 + 6 = 11. Misses (AC 15).
Aust: Moves twice.
Lazarius: Climb check 17 - 1 = 16 succeeds. Atk K1 20(!) + 4 - 4 (in melee with friend) = 20. Crit roll 20 again!! Critical Dmg 4 + 8 = 12 hp. K5 at -8 hp and dying.
Regarding location of kobolds changing:
Norbrit Wis check 5 + 2 = 7 succeeds.
Zazz Int check 10 + 2 =12. succeeds a little better.[/sblock]