Vigwyn's The Transmuter's Last Touch [IC]


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Quick recap to get us back into things.

The party has agreed to help the local townfolk who have been beset by a series of kobold raids. You have tracked the kobolds to an ancient catacombs of Soleth, god of peaceful death. You are aware that this catacombs has also served as a laboratory for the great Transmuter Verdivis. While he is now gone on to greater things, it is rumored that some of his magic lingers on...

After entering the catacombs through a secret door, the party noted damage to the walls and floors consistent with overexposure to transmutation magic. Additionally, sound seems to be muffled in the catacombs, making everything difficult to hear. You dispatched a group of kobolds in what was pretty clearly a guard room, but not before they sounded the alarm gong (given that sound is so muted here, there must have been a magical component to the alarm).

The party then examined a statue of Soleth appearing to warn off potential trespassers from going farther into the burial chambers. At the statue, Norbrit apparently wandered into a bit of stray transmutation magic, causing him to reek terribly for a short time. Ignoring the warning, the party continued down a set of steps that turned out to be a vicious trap.

The party now finds itself in the chamber at the bottom of the steps. The ceiling here is about 20 feet high, and the most obvious feature of the room is a 10-foot tall barricade of piled up junk looted from passing caravans. Fire-infused kobolds have been standing on ladders and sniping at the party from the other side. More kobolds made their way through a small tunnel through the barricade at the south end of the room. The party has decided to move through this tunnel and confront the kobolds on the eastern side of the room, but has run into a bit of a bottle-neck. Here, the party quickly learns just what the fire-infusion does for the kobolds...

More later tonight.
 

Norbrit rushes recklessly into the midst of the fire-breathing kobolds, and is rewarded handsomely for the act as he drops two of them in a row, sending black blood flying to the walls in great sticky arcs.

With only one kobold still standing, Zazz moves in and engages it in combat. The little scaly beast dodges and weaves, and the elf's rapier tip is simply unable to find an opening.

While Zazz and the kobold dance, Aust moves through the tunnel. He makes his way toward the northern part of the room, trying to spread out and make sure he and the others don't present too easy a target for the the thing's breath fiery breath weapon.

Lazarius, unfettered by armor, manages to scramble up to the top of the barricade. Just as the last kobold takes a deep breath and opens its mouth to spew fire all over Zazz, the wizard's crossbow bolt screams in and passes straight through its head, dropping it instantly.

The party stands in the room catching their breath, surrounding by dying kobolds. The bloated human corpse is the other presence in the room. The daggers sticking out of it seem to indicate that the kobolds were engaged in a game of target practice before the party arrived.

Norbrit and Zazz each have a flash of insight. Norbrit noted that one kobold's actions seemed odd. Why did it [K1] throw down its bow and move to the east wall instead of simply shooting another arrow? Thinking for a moment, he realizes that the kobold became fire-infused just after moving to that spot--and wasn't that the same spot where the other kobold [K5] was standing just a moment before when it became fire-infused. Zazz has a similar line of thought, and remembers the rumors that some of Verdivis's transmutation magic lingers in the catacombs. Could this spot contain some magic that imbues fiery abilities?

[sblock=OOC]Norbrit: Moves 5' NE (can't charge here because you must move at least 10' for a charge). Atks K2 8 + 7 = 15. Hits, Dmg 9 + 3 = 12 hp. K2 at -8 hp and dying. Cleave atk K5 12 + 7 = 19. Hits, Dmg 7 + 3 = 10 hp. K5 at -6 hp and dying. Actual use of Intimidate skill in combat requires a standar action.
Zazz: Moves and draws rapier (Tumble not needed now that other 2 are down). Atk K1 5 + 6 = 11. Misses (AC 15).
Aust: Moves twice.
Lazarius: Climb check 17 - 1 = 16 succeeds. Atk K1 20(!) + 4 - 4 (in melee with friend) = 20. Crit roll 20 again!! Critical Dmg 4 + 8 = 12 hp. K5 at -8 hp and dying.

Regarding location of kobolds changing:
Norbrit Wis check 5 + 2 = 7 succeeds.
Zazz Int check 10 + 2 =12. succeeds a little better.[/sblock]
 

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Hazaa! I AM usefull! the wizard exclaims as he notches his crossbow once more and places a bolt inside it. His eyes roam about the area a bit more carefully now as he CAREFULLY climbs down the side of the barricade his friends were on this time to get a better look at what was here and what they might have missed in the frenzy....

[sblock=ooc, checks] I take a spot and search check if it pleases you Vigwyn to notice anything out of the ordinary... if nothing catches my eye I'll be the good adventurer and start looting![/sblock]
 

"Indeed," mutters the elf, raising an eyebrow at the wizard's comments. Although his body aches from the wounds he suffered during the combat, Zazz immediately goes to work searching the corpses and the immediate area for any signs of valuables, traps or anything else of interest.
 

Vigwyn the Unruly said:
Norbrit and Zazz each have a flash of insight. Norbrit noted that one kobold's actions seemed odd. Why did it [K1] throw down its bow and move to the east wall instead of simply shooting another arrow? Thinking for a moment, he realizes that the kobold became fire-infused just after moving to that spot--and wasn't that the same spot where the other kobold [K5] was standing just a moment before when it became fire-infused. Zazz has a similar line of thought, and remembers the rumors that some of Verdivis's transmutation magic lingers in the catacombs. Could this spot contain some magic that imbues fiery abilities?

"Ha!" Norbrit bellows. "Got two of 'em this time. How many'd you get, Elf?"
He looks at the kobold with the bolt-sized hole in its head, and then back up to the wizard as he climbs over the wall. "'At's a good shot, fer a wizard."

"But ye know,"
he continues, not waiting for comments. "'Ere's sumptin' strange 'bout this spot right here." He steps over to the spot and plants both feet firmly onto the ground, kicking out of the way whatever may be laying there.
 

Aust moves quickly to stop his friend from standing on the spot, by placing a hand on his shoulder and saying, "If it's strange, then maybe you shouldn't be in the spot. Maybe Zazz should take alook and make sure it's safe" The cleric calls out to Zazz, grins, and says, "Noribie says he thinks something is outta place here at this spot. You mind checking here to make sure it's not trapped?"

OOC Just to make sure I am correct in assuming, Aust doesn't know about this spot activating the kobolds fire breath?
 

Lazarius makes his way down the east side of the barricade with no problem. After a quick glance around the room, he joins Zazz in searching the place for anything of interest or value.

Norbrit's mind works for a few moments, his thoughts visible on his face as he puts 2 and 2 together. He uses a booted foot to kick the dying kobold out of the way and prepares to step into the suspect space. Aust makes a move to intervene, but is a half second too late to stop his friend.

As Norbrit steps into the spot, he immediately feels an infusion of fiery heat in his eyes and mouth--a transformation that is easily noticed by Aust. The fire does not hurt or burn Norbrit in any way, but he feels a slight chocking sensation and a desire to cough up the flames.

[sblock=OOC]Aust Ref save 2 + 1 = 3 fails (DC 12).

Spot checks find nothing to be concerned about.

Search checks do pick up some treasure. I have added these to the first post in the Rogues Gallery, but will put them in the IC thread only after any roleplaying regarding Norbrit's discovery has played out.

I have added XP for the trap and for the barricade room to the first post in the Rogues Gallery.[/sblock]
 

Norbrit feels a slight panic growing inside of him, and quickly turns his head to an unoccupied direction before giving in to the cough.

Afterwards, he steps out of the area calmly. "Well that'n could be handy down the road," he says.
 

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