Zazz moves in closer to the barricade to get a better shot at the nearest kobold while still leaving the dwarf room to charge. He throws his dagger expertly, but it bounces harmlessly off a battered old endtable making up part of the barrier. In the meantime, Aust sends his deity's healing powers coursing through Zazz, making him feel as if he'd never been wounded at all.
The kobold laughs and spits a yipping invective at the rogue. It follows this up with another arrow from its crude bow, drawing yet more blood from Zazz. It laughs again and disappears behind the barricade. The other kobold poking up from behind the barricade also fires an arrow at Zazz, but misses badly.
The wizard struggles to stand up, levels his crossbow, and sends a bolt slamming into the chest of the kobold at the south of the room. The kobold chokes up blood, staggers and falls against the wall, and slides to the ground, leaving a streak of blood on the wall behind him.
The party barely has a chance to note the death before another fiery kobold crawls out of the tunnel and starts to move menacingly toward them. Norbrit sees his chance and charges. He brings his axe down wildly on the monster, felling it easily next to its comrade.
[sblock=OOC]Zazz: 5' step E. Atk K1 11 + 5 = 16. Misses (AC 15 + 4 Cover).
Aust: 5' step E. Casts cure light wounds. Heals 8 + 2 = 10 hp. Zazz raised to 14 hp.
Lazarius: Move action to stand up. Atk K3 11 + 4 = 15. Hits, Dmg 7 hp. K3 at -3 hp and dying.
K1: Atk Zazz 20 + 3 = 23. Crit roll 1 + 3 = 4. Hits (no crit), Dmg 3 hp. Zazz reduced to 11 hp. Moves.
K2: Atk Zazz 9 + 3 = 12. Misses.
K3: Stabilizes (95%). Stable at -3 hp.
K4: Moves.
Norbrit: Charges K4 17 + 7 + 2 = 26. Hits, Dmg 8 + 3 = 11 hp. K4 at -7 and dying. Norbrit -2 AC until start of next turn.[/sblock]