The cleric and the wizard both move quickly to the mouth of the tunnel, with the cleric reloading his crossbow and keeping it trained on the top of the barricade as he goes. They run into a bottleneck, though, when they get to the opening. The tunnel was made for the much smaller kobolds, and the members of the party have to squeeze through it. Until Zazz makes it out the other side, neither the cleric nor the wizard will be able to move through the tunnel.
On the other side of the barricade, things quickly go from bad to worse as Norbrit and Zazz find out the import of the fire in the eyes and mouths of the kobolds. The closest one and the one standing near the eastern wall both adjust their positions, then let loose with fiery breath attacks. As the flames beat down on Norbrit and Zazz, they are reminded for a fleeting instant of tiny dragons. Both Zazz and Norbrit are burned by the flames, and Norbrit's wooden shield is weakened a bit by the fire and left with large ugly scorch marks.
The remaining kobold, near the northern ladder, makes a half-hearted attack with its bow, but the arrow dives and merely skids impotently to Norbrit's feet.
The fire goes out of one of the kobolds' eyes and mouth [DM: K2], but that is little consolation, as it still burns brightly in another's [DM: K5]. On top of that, the kobold that just made the hapless bow attack [DM: K1] drops its bow and moves quickly to the spot near the eastern wall just vacated by its compatriot. It stands there for a moment, staring at you and laughing with the characteristic yapping noise of kobolds. You immediately notice that its eyes and mouth start to glow with flame, just as the other kobold's had a few seconds before...
[sblock=OOC]Aust: Moves.
Lazarius: Moves. Reloads crossbow.
K1: Delays.
K2: Takes 5' step NE. Magic breath attack.
Norbrit Ref save 1 + 1 = 2, fails. Norbrit takes 2 hp dmg. Because of natural 1 on saving throw, wooden shield also takes 2 hp dmg and now has 13 hp. Norbrit reduced to 16 hp.
Zazz Ref save 10 + 3 + 2 = 15 (no Dex bonus due to squeezing through tunnel; +2 bonus to Ref save due to cover), succeeds. Half dmg: 1/2 x 2 = 1 hp dmg. Zazz reduced to 10 hp.
K3: Stable at -3 hp.
K4: Fails to stabilize (17%). Loses 1 hp. K4 is at -9 hp and dying.
K5: Takes 5' step SW. Magic breath attack.
Norbrit Ref save 14 + 1 = 15, succeeds. Half dmg: 1/2 x 4 = 2 hp dmg. Norbrit reduced to 14 hp.
Zazz Ref save 4 + 3 + 2 = 15 (no Dex bonus due to squeezing through tunnel; +2 bonus to Ref save due to cover), fails. Takes 3 hp dmg. Zazz reduced to 7 hp.
K1: Atks Norbrit 3 + 3 = 6. Misses. Moves.
OK, now posts from everyone, please!
Initiative order:
Norbrit
Zazz
Aust
Lazarius
kobolds
Please note: I have a medical procedure scheduled for Wednesday for which general anasthesia is required. So I have to start getting ready for it tomorrow, and will likely feel groggy well into Thursday. Because of this, I will probably not update for a few days. But, I will be greatly looking forward to getting back to the game as soon as possible! 
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