Thia Halmades
First Post
No argument, wuyanei, you're absolutely right, and there's a few threads floating around where I say exactly that.
However (who didn't see that coming?)
However, I'd like to point out that the BoVD, which I drew inspiration from for that, is really clear on what their Feats and abilities are like; we're talking about the ugly, nasty, dirty evil. We're talking more about an absolute evil than a relative evil. This conversation can go on eternally, trading examples ad infinitum, so I'll keep myself in some measure of check. Simply:
- I wanted to offer a variant that had a cost for a return, while maintaining the flavor of evil. My version could apply to either NE or CE (but not LE).
- Your point, that an LE would do it differently, is well taken. I submit, however, that evil people as a rule prefer to be paid. I will agree, though, that if you're running a more sublime reality (as I do) then your evil NPCs can most certainly be evil for the sake of promoting their/their God's objectives, but the loyalty of these people is tenuous at best, by definition.
- Hence, you have to have a return for the Feat. They have to receive something that effectively rewards them for being evil, even if that reward is ultimately bad for them (which, let's be frank, having 8 nipples and demons sucking on you all night is pretty freaking bad, but you have a demon army at your disposal. Evil is twisted like that).
So that was what I was trying to invoke. Argument acknowledged & Point Yielded (well done), explanation included for clarification of exactly what I was doing & why.
However (who didn't see that coming?)
However, I'd like to point out that the BoVD, which I drew inspiration from for that, is really clear on what their Feats and abilities are like; we're talking about the ugly, nasty, dirty evil. We're talking more about an absolute evil than a relative evil. This conversation can go on eternally, trading examples ad infinitum, so I'll keep myself in some measure of check. Simply:
- I wanted to offer a variant that had a cost for a return, while maintaining the flavor of evil. My version could apply to either NE or CE (but not LE).
- Your point, that an LE would do it differently, is well taken. I submit, however, that evil people as a rule prefer to be paid. I will agree, though, that if you're running a more sublime reality (as I do) then your evil NPCs can most certainly be evil for the sake of promoting their/their God's objectives, but the loyalty of these people is tenuous at best, by definition.
- Hence, you have to have a return for the Feat. They have to receive something that effectively rewards them for being evil, even if that reward is ultimately bad for them (which, let's be frank, having 8 nipples and demons sucking on you all night is pretty freaking bad, but you have a demon army at your disposal. Evil is twisted like that).
So that was what I was trying to invoke. Argument acknowledged & Point Yielded (well done), explanation included for clarification of exactly what I was doing & why.