VILLAINS - Marvel Minions


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I got Porcupine done up on Simpson's sheet...whew those were a lot of power stunts (ever see all the crap he did with that suit? Those quills produced everything short of the kitchen sink sometimes). Looking forward to getting this on the road and having Porcupine work with the two or three people he wasn't in a team with :)
 

quill said:
I got Porcupine done up on Simpson's sheet...whew those were a lot of power stunts (ever see all the crap he did with that suit? Those quills produced everything short of the kitchen sink sometimes). Looking forward to getting this on the road and having Porcupine work with the two or three people he wasn't in a team with :)


I'm looking forward to seeing Porcupine. I loved that guy...

One of the fun things I hope to have in this game is to develop who knows who, who has worked with whom, etc...

In most cases it will be guessing based on the character appearances.

anyone have any ideas on if and how they would know other proposed characters yet?


If people do up character sheets and want to send them to me send them to:
kperrine@aii.edu
you can also post stat blocks here for now.

the biggest change I'm adding to this game is modified Villain Point rules, using ideas from the Annual. The rest of the character creation is pretty much what I game earlier.

any other questions?
-kev-
 

Brother Shatterstone (or anyone else), if you'd like, I'd be glad to help working up M&M stats for Marvel characters. I've been working on Conversion Guidelines for TSR's Marvel Super Heroes RPG to M&M, and this could be a good "acid test" for it.

Kevin, I thought of a few changes to do to Madcap as I walked in to work this morning. One would be adding the Quirk (Psychotic) to him, at the Moderate (+5 point) level. He is completely bonkers, and is not sane by any definition of the word; he can't really hold down a 9-to-5 job even if he tried. Another idea was to switch out his Amazing Save/Damage for Protection -- it'd not be bulletproof skin, but rather the fact that lesser wound heals almost instantaneously. An ordinary butcher's knife will go through him just fine, but as soon as it's pulled out, the wound's already healed over.
 

I'm going to end up going for Oddball. Turner D. Century is awfully tempting due to the massive cheese factor (especially the name), but in the final analysis, he's just not as playable to me as the psychotic juggler!

I'll write him up asap and send him off. PL 9 right?
 

Hand of Vecna said:
Brother Shatterstone (or anyone else), if you'd like, I'd be glad to help working up M&M stats for Marvel characters. I've been working on Conversion Guidelines for TSR's Marvel Super Heroes RPG to M&M, and this could be a good "acid test" for it.

That would be very cool and must appreciative. :)

Kevin Perrine said:
the biggest change I'm adding to this game is modified Villain Point rules, using ideas from the Annual.

Cool, if you need them typed out as a player handout let me know... I can probaly save you some time on it. :)
 

RE: New Villain Pt Rules

I don't have the Annual as of yet, so if someone would be willing to post the new rules for Villain Points, it would be much appreciated!
 

Hand of Vecna said:
Kevin, I thought of a few changes to do to Madcap as I walked in to work this morning. One would be adding the Quirk (Psychotic) to him, at the Moderate (+5 point) level. He is completely bonkers, and is not sane by any definition of the word; he can't really hold down a 9-to-5 job even if he tried. .

and how is that different than any other criminal?
hehe... just kidding......
Sure that COULD be a moderate Weakness, but to really be a weakness it needs to have a reprecussion that will come up now and then. Not holding a 9 to 5 isn't really an issue so much, he's a criminal...
If you can give me the reason that will make it a Weakness I'm cool with it.
Why is that a problem for him sometimes?

Hand of Vecna said:
Another idea was to switch out his Amazing Save/Damage for Protection -- it'd not be bulletproof skin, but rather the fact that lesser wound heals almost instantaneously. An ordinary butcher's knife will go through him just fine, but as soon as it's pulled out, the wound's already healed over.

I'd have to look at past representations of him to give an answer.
I have MOST of the characters talked about for play in versions of the Old TSR Marvel game, which is VERY handy in converting.

I seem to remember Madcap just didn't feel pain from wounds. I don't recall him regenerating or anything. Although one would assume that he could heal somehow to avoid having holes all across his body..... he does where a full body costume though... ;)
He would also suffer from Knockback fairly easily on hits and doesn't just avoid damage... He TAKES it but just doesn't stop or feel it.
Sorta like Jason of the horror movies.

Damage Save might still be the best with the flaw of not detracting from knockback as normal.

no?
-kev-
 

Insight said:
I'm going to end up going for Oddball. Turner D. Century is awfully tempting due to the massive cheese factor (especially the name), but in the final analysis, he's just not as playable to me as the psychotic juggler!

I'll write him up asap and send him off. PL 9 right?

right.
Oddball is one of the only characters of the bunch I'm having a hard time remembering...
any picutures of him?
what comics was he in?

-kev-
 


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