VILLAINS - Marvel Minions

Actually my favorite villains are the third stringers. I just have a warm spot in my heart for these losers. That’s why I jumped on this game as soon as I found out about it. I’m really looking forward to this.
Back when I used to run a Marvel Saga game I wrote up just about everyone one of those losers, especial the Serpent Squad (I like the originals the best, Cobra, Viper and the Eel, from in the days when they called themselves Squad rather than society,). The original Viper, was a hoot, an evil ad exec turned supervillain, ah those simpler times.
With superheroes, I tend to gravitate to the lowered powered guys than uber-types. Captain America, Daredevil, Falcon, Black Panther, Hawkeye are my favorite heroes.
Kevin: I shall begin zee work on zee indomitable Batroc within zee next day or two, I have zee Zimpson’s Character Generatair, so I’m all set to go on that front.
 

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Brother Shatterstone said:
Yeah we had a hurricane come ruling through Florida... I left a note for your recruiting thread on the ATT but I guess you didn't see it.

I have excel, but I'm not really use to using it... and I'm not sure if I have the Simpson’s character builder... I do have one of some type. is it really that easy?

I found a version of the Spider-Woman for the old TSR super-heroes... So if someone would like to help me convert her. *cough* hand *cough* I would be happy for the help. :)

Also just to make sure... I don't think my character has any obvious weakness but the others might, do you want to use the new weakness rules or the core rules? :)

I did see your note - thanks for posting it.

for Simpson's Excel Character Builder... it IS really easy, but then again I've been using it since verion 1 and it's up to "Issue 18" now!

Please take a look at the newest sheet at:
http://games.groups.yahoo.com/group/mnm_hall_of_heroes/?yguid=140900971

you'll have to join up and look in the files section for it... I don't know if 18 is up yet, but 17 will due for now. I may ask him to make us a custom VILLAINS sheet for the game.


I can help you convert Spiderwoman easy.


and yes - we can use the newest Weakness rules from the Annual.

In fact - if anyone should have Gadgets power let me know and I can email you the NEW playtest docs for Gadgets to test out - they look good so far.
-kev-
 

Casting Call

Okay...
Correct me if I'm wrong but here's the players and character choices I have so far.......
I'll be choosing the ones I think fit best for the group/game up to 6-8 characters. I narrowed choices down a little already from what I've seen for everyone.


GreyPumpkin: BATROC the LEAPER
Velmont: MONTANA (possibly all 3 Enforcers)
Insight: KLAW, ODDBALL, SON of SATAN, TURNER D. CENTURY
Quill: PORCUPINE, EEL II
BrotherShatterstone: SPIDERWOMAN, TYPHOID MARY, DIAMONDBACK
Hand of Vecna: MADCAP, BASILISK, WILLo'theWISP

Nuke261: ???
Keia: ???


anyone else?
-kev-
 

Yeah, I am still in. Put me down for Blacklash. I always had a soft spot in my heart for ol' Mark Scarlotti.

And I am talking about the black suit, purple gloves, boots and mask, green ponytail version. None of that black leather, Busiek and Chen redesign-crap.

The 'cool' classic look!

Thanks,
Nuke
 

Kevin Perrine said:

I'll give it a try when I get home. :) (got an hour left of "work" before I can go home. :) )

Kevin Perrine said:
I may ask him to make us a custom VILLAINS sheet for the game.

Kevin Perrine said:
I can help you convert Spiderwoman easy.

Cool, here's the TSR Spider-Woman, I have the main book in my appartment so I can show you examples of those that she has the same abilities as. (most of her combative abilities rank with spider-man... :heh: I really had no idea she was so powerful.)

Kevin Perrine said:
BrotherShatterstone: SPIDERWOMAN, TYPHOID MARY, DIAMONDBACK
I'm really leaning towards Spider-Woman, well as long as she's not too powerful. :)
 
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GrayPumpkin said:
With superheroes, I tend to gravitate to the lowered powered guys than uber-types. Captain America, Daredevil, Falcon, Black Panther, Hawkeye are my favorite heroes.

Has anyone notice how close we could come to fielding a fairly classic avengers team? :)

Assuming no one minded playing any hero on thier list:
Brother Shatterstone: Capt America
Velmont: Ironman
Hand of V: Scarlet Witch
GrayPumpkin: Black Panther or Hawkeye

Anyhow, just ignore me I'm stuck at work and the work is done for today. :)
 

Kevin Perrine said:
Power Level 9
Use Simpson's Excel Character Builder (if you don't have access to Excel let me know).

I do not have Excel on my comp (I'm on a PC running Windows XP). I did go ahead and download v17 of the Char Builder, though.

PL 9, eh? Guess Madcap won't be having his Regen 20 and Mind Control 16, then... :( ;)
 

Kevin Perrine said:
Either Montana (alone) at PL9
or
the Enforcers (Montana, Ox, Dan) at PL7 each

to make up for you having 3 characters.
is that fair?

I love the idea though!

Dunno if that's fair, but I sure it will be fun. Anyway, I don't see the enforcers as tough as many c-class villain, so having him only lvl7 is pretty fine. So, it will be the enforcers lvl 7.

And I have a suggestion for a flaw given to them:

Uncoordinated Teammate: 2pts.
Once in a while, an enforcers will be victime of a teammate action. Such hinderance can be a mishap that drawback on a fellow teammate for example.

Why this flaw, well, looks every combat in Ultimate Spider-man. Montana hits Fancy Dan once with his whip, Fancy Dan shots Ox in the leg, Ox hits Spiderman and spiderman fall on Fancy Dan, Electro shots, spiderman, miss and hit Ox, ect... I guess 2 pts as it is not that common, but if you judge it it worth more, tell me.
 

While I'm waiting for help with Simpson's Excel Character Builder, I went ahead and wrote up stats & history of Madcap.

Madcap (Unrevealed), PL 9 (135 points)
Str 16, Dex 15, Con 18, Int 10, Wis 18, Cha 18 [6+5+8+0+8+8=35]
Villain Points: 5
Initiative: +2 (Dex)
Defense: 16 (10, +4 Base, +2 Dex) [8]
Mental Defense: 18 (10, +4 Base, +4 Wis) [-]
Speed: 30 feet
Melee Attack: +7 (+4 Base, +3 Str) [12]
Ranged Attack: +6 (+4 Base, +2 Dex) [-]
Mental Attack: +8 (+4 Base, +4 Wis) [-]
Damage: Unarmed Punch +3S
Saves: Dmg +15, Fort +4, Ref +2, Will +5
Skills:
* Acrobatics +7 (5r, +2 Dex)
* Balance +5 (1r, +2 Dex, +2 syn Acrobatics)
* Bluff +9 (5r, +4 Cha)
* Disguise +9 (3r, +4 Cha, +2 syn from Bluff)
* Jump +6 (1r, +3 Str, +2 syn Acrobatics)
* Perform (acting, comedy, dance, sing) +8 (4r, +4 Cha)
* Taunt +9 (3r, +4 Cha, +2 syn from Bluff)
[22 skill ranks = 11 pp]
Feats: Rapid Healing, Toughness. [4]
Super-Feats: Durability. [2]
Powers: [9+54=63]
* Mind Control 9 Madcap has the ability to psionically stimulate the inhibition centers in other human beings' brains. By stimulating them, he can cause other people to act in a generally capricious, euphoric, foolish, uninhibited, outlandish, reckless manner. He cannot control the type of behavior his subjects will exhibit -- that is dictated by the subjects' own psyches, but can lead to people tap-dancing on the off-ramp of an interstate or playing bullfighter with their red cape on a highway. A person must establish eye contact with Madcap in order for him to affect his or her brain. It is not known precisely how long a person will be prone to aberrant behavior from a single stimulation; this may be determined by the individual's psyche and normal inhibition level. Madcap's victims have been observed to act crazily for fifteen minutes to a half hour after a single stimulation. If Madcap were to repeatedly stimulate someone before the effect of the first stimulation wore off, he could keep them acting crazily indefinitely. [Extra: Area; Flaws: Limited-One Command (“Act Absurd“), Restricted-Gaze; Source: Mutation; Cost: 1pp] [9]
* Regeneration 9 Madcap possesses the superhuman ability to rapidly heal his own wounds of the flesh, bone, and tissue. The full extent of this capacity is not known. Madcap has been observed to mend broken bones rapidly, expel bullets lodged in him, and recover from a variety of lacerations and puncture wounds. He can regrow limbs (he occasionally his own limbs just for the heck of it), and it appears that he cannot be permanently killed (he’s been beaten to death many times, only to come back to life). The only thing it appears that he cannot heal is the damage done to most of his body's nerve endings that results in his inability to perceive pain (the extent of his tactile sensations is unknown). [Extras: Regrowth, Resurrection, Super-Constitution [Flaw: Limited-Does not apply to Fortitude saves]; Source: Mutation; Cost: 6pp] [54]
Equipment:
* Fun Gun This is an ordinary bubble gun with no special properties, but Madcap uses it to draw attention to himself. He likes to make people believe that the bubbles cause the looney behavior.

35+8+12+11+4+2+63-0 = 135 (PL 9)

History:
ooo
The devoutly religious young man who became Madcap was on a church-sponsored field trip with his parents, sister, and 40 fellow churchgoers when their bus collided with a tanker truck transporting chemicals (Compound X07) for A.I.M.; all but the young man were killed in the crash & subsequent explosion, though he himself was driven mad by the senselessness of their deaths and his own survival. Attempting suicide by throwing himself into the path of an oncoming car, he discovered the chemicals had mutated him so that he felt no pain, and any injury to his body healed almost instantly. Driven further to madness, he decided life was meaningless, and set out to convert the general public to his way of thinking through his antics as the costumed crazy called Madcap.
ooo
Madcap has tormented Nomad, Captain America, Daredevil, Power Pack, She-Hulk and Hawkeye, though the latter hero was actually rescuing him from criminal captor Dr. Malus (who was experimenting on him to try and find a way to duplicate his regenerative powers). He was subjected to Ghost Rider's penance stare when the two met... and liked it so much he decided he would do anything to be subjected to it again! He’s also worked with Silver Sable’s Wild Pack, masquerading as Nomad for a time, and came into conflict with Deadpool and the Heroes for Hire. He was also part of a prison break-out that the Thunderbolts stopped.
ooo
Madcap means no harm and no longer truly comprehends the consequences of his actions, but he often endangers lives with both his own stunts and the deeds he inspires. People affected by his power become as heedless of their own and others' safety as he is. He has sparked potentially life-threatening mass hysteria on several occasions just for the fun of it.
ooo
Madcap stands 5'9" tall and weighs 145 pounds. He has blue eyes and brown hair.
ooo
Madcap first appeared in Captain America #307, and was created by Mark Gruenwald.
 
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Kevin Perrine said:
for Simpson's Excel Character Builder... it IS really easy, but then again I've been using it since verion 1 and it's up to "Issue 18" now!
Okay, I got it downloaded it I must admit, it looks familer, got it from a buddy from another board once but that was a while ago so I'm sure it's been greatly approved upon...

I'll start looking at converting Spider-Woman from TSR to M&M, but it will be easier if I had a copy of spider-man to work with... I've seen this one, from Neo, but is their one you like better than this spider-man? (I'm still worried she's going to end up to powerful... :heh:

Velmont, hey check your PMs please. :)
 

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