While I'm waiting for help with Simpson's Excel Character Builder, I went ahead and wrote up stats & history of Madcap.
Madcap (Unrevealed), PL 9 (135 points)
Str 16, Dex 15, Con 18, Int 10, Wis 18, Cha 18 [6+5+8+0+8+8=35]
Villain Points: 5
Initiative: +2 (Dex)
Defense: 16 (10, +4 Base, +2 Dex) [8]
Mental Defense: 18 (10, +4 Base, +4 Wis) [-]
Speed: 30 feet
Melee Attack: +7 (+4 Base, +3 Str) [12]
Ranged Attack: +6 (+4 Base, +2 Dex) [-]
Mental Attack: +8 (+4 Base, +4 Wis) [-]
Damage: Unarmed Punch +3S
Saves: Dmg +15, Fort +4, Ref +2, Will +5
Skills:
* Acrobatics +7 (5r, +2 Dex)
* Balance +5 (1r, +2 Dex, +2 syn Acrobatics)
* Bluff +9 (5r, +4 Cha)
* Disguise +9 (3r, +4 Cha, +2 syn from Bluff)
* Jump +6 (1r, +3 Str, +2 syn Acrobatics)
* Perform (acting, comedy, dance, sing) +8 (4r, +4 Cha)
* Taunt +9 (3r, +4 Cha, +2 syn from Bluff)
[22 skill ranks = 11 pp]
Feats: Rapid Healing, Toughness. [4]
Super-Feats: Durability. [2]
Powers: [9+54=63]
*
Mind Control 9 Madcap has the ability to psionically stimulate the inhibition centers in other human beings' brains. By stimulating them, he can cause other people to act in a generally capricious, euphoric, foolish, uninhibited, outlandish, reckless manner. He cannot control the type of behavior his subjects will exhibit -- that is dictated by the subjects' own psyches, but can lead to people tap-dancing on the off-ramp of an interstate or playing bullfighter with their red cape on a highway. A person must establish eye contact with Madcap in order for him to affect his or her brain. It is not known precisely how long a person will be prone to aberrant behavior from a single stimulation; this may be determined by the individual's psyche and normal inhibition level. Madcap's victims have been observed to act crazily for fifteen minutes to a half hour after a single stimulation. If Madcap were to repeatedly stimulate someone before the effect of the first stimulation wore off, he could keep them acting crazily indefinitely. [
Extra: Area;
Flaws: Limited-One Command (“Act Absurd“), Restricted-Gaze;
Source: Mutation;
Cost: 1pp] [9]
*
Regeneration 9 Madcap possesses the superhuman ability to rapidly heal his own wounds of the flesh, bone, and tissue. The full extent of this capacity is not known. Madcap has been observed to mend broken bones rapidly, expel bullets lodged in him, and recover from a variety of lacerations and puncture wounds. He can regrow limbs (he occasionally his own limbs just for the heck of it), and it appears that he cannot be permanently killed (he’s been beaten to death many times, only to come back to life). The only thing it appears that he cannot heal is the damage done to most of his body's nerve endings that results in his inability to perceive pain (the extent of his tactile sensations is unknown). [
Extras: Regrowth, Resurrection, Super-Constitution [
Flaw: Limited-Does not apply to Fortitude saves];
Source: Mutation;
Cost: 6pp] [54]
Equipment:
*
Fun Gun This is an ordinary bubble gun with no special properties, but Madcap uses it to draw attention to himself. He likes to make people believe that the bubbles cause the looney behavior.
35+8+12+11+4+2+63-0 = 135 (PL 9)
History:
The devoutly religious young man who became Madcap was on a church-sponsored field trip with his parents, sister, and 40 fellow churchgoers when their bus collided with a tanker truck transporting chemicals (Compound X07) for A.I.M.; all but the young man were killed in the crash & subsequent explosion, though he himself was driven mad by the senselessness of their deaths and his own survival. Attempting suicide by throwing himself into the path of an oncoming car, he discovered the chemicals had mutated him so that he felt no pain, and any injury to his body healed almost instantly. Driven further to madness, he decided life was meaningless, and set out to convert the general public to his way of thinking through his antics as the costumed crazy called Madcap.
Madcap has tormented Nomad, Captain America, Daredevil, Power Pack, She-Hulk and Hawkeye, though the latter hero was actually rescuing him from criminal captor Dr. Malus (who was experimenting on him to try and find a way to duplicate his regenerative powers). He was subjected to Ghost Rider's penance stare when the two met... and liked it so much he decided he would do
anything to be subjected to it again! He’s also worked with Silver Sable’s Wild Pack, masquerading as Nomad for a time, and came into conflict with Deadpool and the Heroes for Hire. He was also part of a prison break-out that the Thunderbolts stopped.
Madcap means no harm and no longer truly comprehends the consequences of his actions, but he often endangers lives with both his own stunts and the deeds he inspires. People affected by his power become as heedless of their own and others' safety as he is. He has sparked potentially life-threatening mass hysteria on several occasions just for the fun of it.
Madcap stands 5'9" tall and weighs 145 pounds. He has blue eyes and brown hair.
Madcap first appeared in
Captain America #307, and was created by Mark Gruenwald.