Insight
Adventurer
OK, because this is so darn quirky, I have decided to throw my hat in the ring for a spot. Here are the crazy third-rate villains I have come up with:
Professor Power:
Real Name: Anthony Power
First Appearance: Marvel Team Up 117
The Basics: Professor Power wears a powerful suit of armor that gives him flight, super strength, and the ability to project "alpha wave" laser blasts. Also, Matthew Power's body has been cybernetically "reanimated" so Professor Power can use it to seek revenge. Power also has a huge flying medieval castle. That is not a misprint.
Motivations: When Professor Anthony Power's son, Matthew, was in a coma as a result of traumatic combat experience in Vietnam, Power had Charles Xavier kidnapped to save his son's mind. The process failed and Matthew was left a vegetable. Unable to accept his own part in this, Power irrationally blamed Xavier, and has since dedicated himself to killing all the X-Men so Xavier can suffer like he does. Having the dead body of his own son dug up so he could possess it with his own mind would definitely have to be Professor Power's worst act. He feels guilty about it, but sees it as necessary to get revenge on the man who "killed" his son. Also, there was the time he tried to start a nuclear war between Russia and America, but he's mostly dedicated to killing all of "Xavier's children" these days.
How I Would Play Him: Super-crazy and ultimately creepy to the nth degree, Professor Power inhabits the cyber-enhanced body of his dead son. That's just wrong. This symbiosis has caused Power to lose what was left of his humanity, and now he's just bent on revenge against the world for what has happened to him and his son. I would play him as a psychotic madman, who although he realizes he needs others to achieve his goals, thinks nothing of sacrificing his allies for his own survival.
Klaw:
The Basics: Klaw is a being of physically coherent sound energy. As such, he does not require food, sleep or air to breathe, but he can only exist in a medium that supports sound waves; he will dissipate in a vacuum. Klaw is immune to permanent physical injury since the flexibility of his sound form allows him to recover from the segmentation of his body--or even its total dispersal--so long as nothing prevents his component parts from rejoining; however, as a quasi-solid entity he can be physically struck and even rendered unconscious if a sufficiently forceful blow creates a counter-frequency disharmonious to his bodily vibrations. His prosthetic sound converter or "sonic claw" allows him to convert ambient sound energy into high-volume sound waves, concussive force or three-dimensional sound constructs. If vibranium or some other force destabilizes Klaw's form, his body breaks down--usually into non-corporeal sonic energy absorbed by his sound claw.
Motivations: Physicist Ulysses Klaw developed a sound transducer that converted sound waves into physical mass, but he needed the rare metal vibranium to power it. Leading a mercenary team to the vibranium-rich jungle nation of Wakanda to loot the precious metal, Klaw killed the Wakandan ruler T'Chaka but was driven off when his victim's young son, T'Challa, used Klaw's own sound blaster to blow off the scientist's right hand and rout his troops. The wounded Klaw fled, vowing vengeance, and returned years later wearing a new sonic blaster prosthetic in place of his lost hand. Defeated again by T'Challa (now the Wakandan monarch known as the Black Panther) and the superhuman Fantastic Four, Klaw jumped into his activated sound converter in a desperate attempt to become superhumanly powerful. His gamble worked, and he emerged as a being of sentient sound. Since then, he has dedicated his powers to the pursuit of illicit wealth and revenge against his enemies.
How I Would Play Him: Like the others, he is nuts. Made of living sound, Klaw doesn't have much of his humanity left. I see Klaw as more of a follower, so he would likely go along with whatever plans made any sense at all.
Oddball:
Real Name: Elton Healy
First Appearance: Hawkeye 3
The Basics: Oddball is an expert juggler with phenomenal reflexes and hand-eye coordination. His preferred juggling objects are spheres, which he can pitch with great force and flawless accuracy. Oddball always carries a supply of throwing spheres on his person; some of these are solid metal or hard plastic, capable of seriously injuring or even killing a person if thrown with sufficient force. Other balls are hollow spheres gimmicked with special payloads and devices, such as incendiary charges, explosives, sonics, acids and gases. Most of these activate on impact. Oddball also carries marbles which he uses to upset his opponents' footing.
Motivations: Quite possibly the world's most skillful juggler (and certainly the world's most sadistic one), Oddball is a mercenary who delights in jobs ranging from assassination to abduction, so long as there's cash and kicks in it.
How I Would Play Him: Oddball is crazy, and he has access to some goofy equipment. His skills, albeit strange, are useful when combined with his gear. I would play him as a greedy mercenary who delights in the pain of others, and chooses to surprise his foes as opposed to confronting them outright.
Son of Satan:
Real Name: Daimon Hellstrom
First Appearance: Ghost Rider 2
The Basics: Daimon's inherent abilities include generating hellfire from his own soul, or if necessary from the soul of anyone in contact with his trident (hence, "soulfire"), and a certain amount of psychic sensitivity to occult or otherworldly activity. He is capable of promoting physical healing with a touch. The trident, which has since been broken, is a souvenir from an early battle with his father. Being made of "Netheranium," a psycho-sensitive element that holds Satan at bay, it could be used to detect the presence of demons, to direct Daimon's soulfire for short flights, and to call up the demonic steeds Hecate, Agnon and Set for longer journeys. His studies in the occult, coupled with his unique insight into the demonic psyche, made Hellstrom one of the world's foremost exorcists.
Motivations: Geez, he's the biological offspring of the ultimate manifestation of evil -- that alone has to be worth a few sessions on the psychiatric couch! In addition, his human soul and his dark soul are constantly striving for control of his mortal flesh, occasionally merging, occasionally so far out of synch he seems to be two different people -- in fact, Daredevil heard two heartbeats when he met Hellstrom. Currently the Dark Soul has control, but that could change. It has in the past!
How I Would Play Him: Though the Son of Satan has appeared as both a hero (kinda) and a villain, I would play him as though the dark side has taken over. He ruled Hell for a time, but was cast out when his father (Satan, naturally) returned. Now, Hellstrom wants to return to the throne, but has learned he must commit many evil deeds to regain his past glory. Thus, he must be an evil dude, and eventually, he will have a chance to once again dethrone his father.
Turner D. Century:
Real name: Clifford F. Michaels
First appearance: Spider-Woman 33
The Basics: Century was a gifted public speaker and a talented but erratic machinesmith who designed and built his own eccentric tools and weaponry. Century dressed in turn-of-the-century costuming and his paraphernalia was designed to match that look. His favorite accessories included a flame-throwing umbrella and a flying bicycle.
Motivations: Clifford M. Michaels was raised by eccentric millionaire Morgan MacNeil Hardy to believe two things: that turn-of-the-century American society was ideal, and that modern society was increasingly corrupt. When Hardy retired from his political crusades against smut and decadence, his ward Michaels took over as the colorful Turner D. Century and began lobbying for a return to old-time moral values in San Francisco. At first, Century did this through public speeches and some minor crimefighting; however, he soon decided that modern society was beyond redemption--that it had to be purged by fire and rebuilt from the ground up. To that end, he began burning down anything and anyone in the city that he considered immoral or impure. Driven off by Spider-Woman, he later threatened New York and also menaced the midwest before his murder by another vigilante, the Scourge of the Underworld. Century killed dozens of people in San Francisco, many of them complete innocents unlucky enough to belong to "impure" races. His attempt to kill everybody under the age of sixty-five in New York wasn't especially nice, either.
How I Would Play Him: Another of the quirky guys I found, I would play Century as a crazed ultra-conservative, who seeks to return the world to the nineteenth century. This is a tall order, but Century believes that the current trend toward family values and censoring everything is a step in the right direction and, with a little more urging, Century's goals will be achieved. Century is working with other villains to achieve his goals, but ultimately, he believes they are also expendable.
Most of the information above came from the Marvel Villains' Page.
Professor Power:

Real Name: Anthony Power
First Appearance: Marvel Team Up 117
The Basics: Professor Power wears a powerful suit of armor that gives him flight, super strength, and the ability to project "alpha wave" laser blasts. Also, Matthew Power's body has been cybernetically "reanimated" so Professor Power can use it to seek revenge. Power also has a huge flying medieval castle. That is not a misprint.
Motivations: When Professor Anthony Power's son, Matthew, was in a coma as a result of traumatic combat experience in Vietnam, Power had Charles Xavier kidnapped to save his son's mind. The process failed and Matthew was left a vegetable. Unable to accept his own part in this, Power irrationally blamed Xavier, and has since dedicated himself to killing all the X-Men so Xavier can suffer like he does. Having the dead body of his own son dug up so he could possess it with his own mind would definitely have to be Professor Power's worst act. He feels guilty about it, but sees it as necessary to get revenge on the man who "killed" his son. Also, there was the time he tried to start a nuclear war between Russia and America, but he's mostly dedicated to killing all of "Xavier's children" these days.
How I Would Play Him: Super-crazy and ultimately creepy to the nth degree, Professor Power inhabits the cyber-enhanced body of his dead son. That's just wrong. This symbiosis has caused Power to lose what was left of his humanity, and now he's just bent on revenge against the world for what has happened to him and his son. I would play him as a psychotic madman, who although he realizes he needs others to achieve his goals, thinks nothing of sacrificing his allies for his own survival.
Klaw:

The Basics: Klaw is a being of physically coherent sound energy. As such, he does not require food, sleep or air to breathe, but he can only exist in a medium that supports sound waves; he will dissipate in a vacuum. Klaw is immune to permanent physical injury since the flexibility of his sound form allows him to recover from the segmentation of his body--or even its total dispersal--so long as nothing prevents his component parts from rejoining; however, as a quasi-solid entity he can be physically struck and even rendered unconscious if a sufficiently forceful blow creates a counter-frequency disharmonious to his bodily vibrations. His prosthetic sound converter or "sonic claw" allows him to convert ambient sound energy into high-volume sound waves, concussive force or three-dimensional sound constructs. If vibranium or some other force destabilizes Klaw's form, his body breaks down--usually into non-corporeal sonic energy absorbed by his sound claw.
Motivations: Physicist Ulysses Klaw developed a sound transducer that converted sound waves into physical mass, but he needed the rare metal vibranium to power it. Leading a mercenary team to the vibranium-rich jungle nation of Wakanda to loot the precious metal, Klaw killed the Wakandan ruler T'Chaka but was driven off when his victim's young son, T'Challa, used Klaw's own sound blaster to blow off the scientist's right hand and rout his troops. The wounded Klaw fled, vowing vengeance, and returned years later wearing a new sonic blaster prosthetic in place of his lost hand. Defeated again by T'Challa (now the Wakandan monarch known as the Black Panther) and the superhuman Fantastic Four, Klaw jumped into his activated sound converter in a desperate attempt to become superhumanly powerful. His gamble worked, and he emerged as a being of sentient sound. Since then, he has dedicated his powers to the pursuit of illicit wealth and revenge against his enemies.
How I Would Play Him: Like the others, he is nuts. Made of living sound, Klaw doesn't have much of his humanity left. I see Klaw as more of a follower, so he would likely go along with whatever plans made any sense at all.
Oddball:

Real Name: Elton Healy
First Appearance: Hawkeye 3
The Basics: Oddball is an expert juggler with phenomenal reflexes and hand-eye coordination. His preferred juggling objects are spheres, which he can pitch with great force and flawless accuracy. Oddball always carries a supply of throwing spheres on his person; some of these are solid metal or hard plastic, capable of seriously injuring or even killing a person if thrown with sufficient force. Other balls are hollow spheres gimmicked with special payloads and devices, such as incendiary charges, explosives, sonics, acids and gases. Most of these activate on impact. Oddball also carries marbles which he uses to upset his opponents' footing.
Motivations: Quite possibly the world's most skillful juggler (and certainly the world's most sadistic one), Oddball is a mercenary who delights in jobs ranging from assassination to abduction, so long as there's cash and kicks in it.
How I Would Play Him: Oddball is crazy, and he has access to some goofy equipment. His skills, albeit strange, are useful when combined with his gear. I would play him as a greedy mercenary who delights in the pain of others, and chooses to surprise his foes as opposed to confronting them outright.
Son of Satan:

Real Name: Daimon Hellstrom
First Appearance: Ghost Rider 2
The Basics: Daimon's inherent abilities include generating hellfire from his own soul, or if necessary from the soul of anyone in contact with his trident (hence, "soulfire"), and a certain amount of psychic sensitivity to occult or otherworldly activity. He is capable of promoting physical healing with a touch. The trident, which has since been broken, is a souvenir from an early battle with his father. Being made of "Netheranium," a psycho-sensitive element that holds Satan at bay, it could be used to detect the presence of demons, to direct Daimon's soulfire for short flights, and to call up the demonic steeds Hecate, Agnon and Set for longer journeys. His studies in the occult, coupled with his unique insight into the demonic psyche, made Hellstrom one of the world's foremost exorcists.
Motivations: Geez, he's the biological offspring of the ultimate manifestation of evil -- that alone has to be worth a few sessions on the psychiatric couch! In addition, his human soul and his dark soul are constantly striving for control of his mortal flesh, occasionally merging, occasionally so far out of synch he seems to be two different people -- in fact, Daredevil heard two heartbeats when he met Hellstrom. Currently the Dark Soul has control, but that could change. It has in the past!
How I Would Play Him: Though the Son of Satan has appeared as both a hero (kinda) and a villain, I would play him as though the dark side has taken over. He ruled Hell for a time, but was cast out when his father (Satan, naturally) returned. Now, Hellstrom wants to return to the throne, but has learned he must commit many evil deeds to regain his past glory. Thus, he must be an evil dude, and eventually, he will have a chance to once again dethrone his father.
Turner D. Century:

Real name: Clifford F. Michaels
First appearance: Spider-Woman 33
The Basics: Century was a gifted public speaker and a talented but erratic machinesmith who designed and built his own eccentric tools and weaponry. Century dressed in turn-of-the-century costuming and his paraphernalia was designed to match that look. His favorite accessories included a flame-throwing umbrella and a flying bicycle.
Motivations: Clifford M. Michaels was raised by eccentric millionaire Morgan MacNeil Hardy to believe two things: that turn-of-the-century American society was ideal, and that modern society was increasingly corrupt. When Hardy retired from his political crusades against smut and decadence, his ward Michaels took over as the colorful Turner D. Century and began lobbying for a return to old-time moral values in San Francisco. At first, Century did this through public speeches and some minor crimefighting; however, he soon decided that modern society was beyond redemption--that it had to be purged by fire and rebuilt from the ground up. To that end, he began burning down anything and anyone in the city that he considered immoral or impure. Driven off by Spider-Woman, he later threatened New York and also menaced the midwest before his murder by another vigilante, the Scourge of the Underworld. Century killed dozens of people in San Francisco, many of them complete innocents unlucky enough to belong to "impure" races. His attempt to kill everybody under the age of sixty-five in New York wasn't especially nice, either.
How I Would Play Him: Another of the quirky guys I found, I would play Century as a crazed ultra-conservative, who seeks to return the world to the nineteenth century. This is a tall order, but Century believes that the current trend toward family values and censoring everything is a step in the right direction and, with a little more urging, Century's goals will be achieved. Century is working with other villains to achieve his goals, but ultimately, he believes they are also expendable.
Most of the information above came from the Marvel Villains' Page.