Viridian Plague--Act I: A Glimmer of Darkness

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(OOC: Oops! :lol: I thought it was part of the other one. Yeah, so I guess she just gets up and draws the bow then. Doing active surveying is another action, although she will see the obvious with her reactive spot check. Round info forthcoming)
 

OOC: well, if she doesn't need to make a spot check, she'll fire. Looking around is more the free action (looking for the obvious).
 

*Whinoah, M'ress, and Slagg drowsily rise to their feet, the adrenaline quickly wiping away their torpor as they see Trayah and Pleione up against two more of the panthers (that is, Slagg certainly sees this, but the others have Low-Light Vision and not Darkvision. Does anyone have light?). It is all they can do to draw their weapons, however. Fortunately, they were wearing armour light enough for them to sleep in it.*

*Meanwhile, Trayah backs off 40 feet to the edge of his Darkvision and calls forth the spirits of the jungle to protect everyone and entrap the panthers. One of them is completely ensnared and held tight in place, but the other manages to avoid being trapped. Nonetheless, the grasping roots hinder the panther's movement, making it impossible to attack Trayah. Nonetheless, it is still close enough to pounce at either Pleione or the others, and it chooses to pounce at Slagg, dropping the mighty Tralg almost as soon as he has risen. Pleione cries again and backs away a safe distance to where she can't be reached by either of the panthers. Obscurity is roused by the fighting and the second cry.*

(OOC: Obscurity's turn, as well as M'ress and Whinoah, and then Trayah. Notably, Obscurity (as well as M'ress and Whinoah) is in a threatened square, so standing up or casting provokes)
 


Trayah, Lacerta Shaman (12/12 hp, AC 17)

*Trayah calls upon the power of the spirits to send them some aid, as he hovers at the limits of his vision.*

[SBLOCK=OOC]Trayah will cast Summon Monster III, summoning a Celestial Ape (detailed below) next to the panther which dropped Slagg.
[SBLOCK=Celestial Ape (Summon Monster III)]Celestial Ape
Large Magical Beast (Augmented Animal, Extraplanar)

Hit Dice: 4d8+11 (29 hp)
Initiative: +2
Speed: 30 ft. (6 squares), climb 30 ft.
Armor Class: 14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
Base Attack/Grapple: +3/+12
Attack: Claws +7 melee (1d6+5)
Full Attack: 2 claws +7 melee (1d6+5) and bite +2 melee (1d6+2)
Space/Reach: 10 ft./10 ft.
Special Attacks: Smite Evil
Special Qualities: Darkvision, damage reduction 5/magic, resistance to acid 5, cold 5, and electricity 5, low-light vision, scent, spell resistance 9
Saves: Fort +6, Ref +6, Will +2
Abilities: Str 21, Dex 15, Con 14, Int 3, Wis 12, Cha 7
Skills: Climb +14, Listen +6, Spot +6
Feats: Alertness, Toughness
Environment: Warm forests
Organization: Solitary, pair, or company (3–5)
Challenge Rating: 3

These powerful omnivores resemble gorillas but are far more aggressive; they kill and eat anything they can catch. An adult male ape is 5-1/2 to 6 feet tall and weighs 300 to 400 pounds.

Combat
Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Skills: Apes have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.[/SBLOCK][/SBLOCK]
 

M'ress HP (71/74), AC 30,

"Two of them?!? This is getting absurd . . . I'm starting to think that we were better in the pits," M'ress offered, shaking the sleep from her body. Seeing Slagg fall again, M'ress screamed (activating Battle euphoria) and lashed out with a series of blows on the offending panther.

OOC: Battle Euphoria (+2 Dodge to AC, +2 Saves, +4 Charisma, Dur: 8 rds), Flurry: +13/+13/+8 (1d8+1/15-20/x2/S)
 

*Whinoah steps back and quickly fires three arrows, two of which hit home, strong piercing shots that cause the dark figure to growl in pain. Meanwhile, M'ress slashes three times, scoring a deep blow and a glancing slice. Trayah begins to marshal the mystic power of the spirits to summon forth the lesser spirit of the ape to aid his comrades in battle.*

[SBLOCK=OOC]Whinoah's Shots 9 + 15 = 24, 4 + 15 = 19, 19 + 10 = 29, two hits. DP1 takes 13 Damage. Note that Whinoah's character sheet fails to take into account her WF and WS in the bow.

M'ress's attacks 20 + 13 = 33, Critical Threat (13+13=26, Confirmed), 4 + 13 = 17, 19 + 8 = 27, Critical Threat (10 + 8 = 18, Failure)
DP1 takes 15 additional Damage, total 28.

Trayah begins to summon a Celestial Ape

Obscurity's turn.
[/SBLOCK]
 


Trayah, Lacerta Shaman (12/12 hp, AC 17)

*Once he has finished summoning the ape spirit, Trayah chants again evoking a spiritual jaguar’s claw which strikes at the trapped panther.*

[SBLOCK=OOC]Trayah casts spiritual weapon, attacking the trapped panther. +11 melee [1d8+2; 20/x2; slashing, jaguar’s claw spiritual weapon -- 6 rounds][/SBLOCK]
 

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