(OOC: Yeah, being prone is not documented well at all in the PH. They only talk about standing back up, not what you can do. I've always said that you can move 5 feet crawling or rolling as a move action, and you can withdraw if you only do moves, getting the first square without an AoO. So since Obscurity is only barely in the creature's long reach, she can crawl/roll back 10 feet and not get hit, but she'll still be prone)
*Obscurity rolls sideways carefully out of the creature's reach and crawls back another five feet to a place where she can safely stand up when she gets the chance.*
*The entangled creature manages to break free and push its way slowly through the grasping roots and vines, but it cannot reach any of its targets just yet. The other panther pounces forward, drawing an attack from M'ress that slices into it again, but it seems to be healing its wounds from before, as usual. It slashes twice at Obscurity, bringing her unconscious, and snaps and rakes at Whinoah, though most of the attacks swirl through the open air as the agile Eurid dodge to and fro. Nonetheless, one claw connects and gashes her along the side with a deep and enervating slash.*
[SBLOCK=OOC]M'ress AoO 9 + 13 = 22, Hit.
DP1 takes 6 more Damage, total 34 - healing.
DP1's Attacks 4 + 15 = 19, 9+ 15 = 24, 5 + 14 = 19, 19 + 14 = 33, 2 + 9 = 11. Two hits on Obscurity and one on Whinoah
Obscurity takes 33 Damage and is unconscious at -5.
Whinoah takes 12 Damage, bringing her down to 20.
[/SBLOCK]