Viridian Plague--Act I: A Glimmer of Darkness

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Trayah, Lacerta Shaman (12/12 hp, AC 17)

*Finding himself confronted by the panther his ape spirit was fighting, Trayah revises his plans and calls upon the power of his spirit companion to protect him, before trying to distance himself from the beast. Before he moves, he points his claw at the ape and then at the panther approaching Pleione, hoping it will take direction.*

[SBLOCK=OOC]Trayah casts sanctuary defensively (DC 18, Will save), before trying to move away from the panther, not giving it a direct line of approach if at all possible.[/SBLOCK]
 

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*Trayah successfully casts his spell without drawing an attack, but his retreat is hasty enough that the panther finds an opening. It tries to strike at him and fails, prevented from attacking by the power of the spirits. Thus, Trayah escapes away from the panther, though there is a direct path between them--the relatively open nature of their campsite guarantees that, though Trayah is near to a deepening of the underbrush and several trees where he can retreat soon. Fortunately for Trayah, the wounded panther does not come after him. Instead, it retreats all the way into the underbrush and trees itself, avoiding an attack from M'ress by being careful about its withdrawal. There is direct path from the panther to either Trayah or M'ress, and in fact, it is out of the range of Trayah's Darkvision.*

*Meanwhile, the ape spirit follows Trayah's lead and joins the spiritual jaguar claw in protecting Pleione. This time, the claw has better luck, dealing a deep slice to the dark panther, although the ape still misses his mark. The panther annoyedly turns to the ape and swats it down with its claws, returning the ape spirit back to the spirit world, before biting Pleione on the throat, causing the delicate Nymph to collapse to the ground in a pool of her own blood.*

[SBLOCK=OOC]I'm on a cluster machine, so not enough time to post all the numbers. Here's the important ones:

DP2 takes 10 points of damage, total 10 - healing.

Pleione is down to -4.

M'ress and Trayah's turn--it is not possible to charge the retreating panther and it is 80 feet away, and the other barely-injured one can't be charged due to the entangle effect being in the way (also it can't pounce either of you though!), but M'ress's speed is 60 so she can just single move and attack it if she wants.
[/SBLOCK]
 

OOC: Fine . . . move strike. Really difficult to plan anything tactical without a map and several people dying all over the place. :(
 

(OOC: Yeah, but it takes too long to make a map. Picture a circle of entangle in your head. Picture a larger circle of clearing. Trayah is south of the entangle at the clearing's edge. DP1 is southeast into the jungle, out of reach of an attack. Whinoah and Obscurity are to the east of the entangle right near each other, and Pleione is just north of that along with the other panther.

Just making sure--you know you are going after the less-injured one, right? (The more-injured one is too far away to attack, but it isn't too far for M'ress to simply outpace it by 40 feet if she only moves)
 

Trayah, Lacerta Shaman (12/12 hp, AC 17)

*Distraught at the demise of the ape spirit, Trayah utters a noise somewhat between a deep moan and a growl, before chanting again. Trying to guarantee the dark panther doesn’t return, he transforms the plants where it retreated to come alive and block it’s path, if not capture it. That done, he moves towards Pleione, drawing a healthy looking green stick from his harness as he makes his way across the clearing.*

[SBLOCK=OOC]Trayah casts entangle, the closest edge 10 feet inside the limit of his darkvision (assuming that doesn't capture anyone else), where he last saw the panther that retreated (hope this doesn’t break his sanctuary). If you’re wondering the stick is his wand of cure light wounds.[/SBLOCK]
 
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(OOC: Entangle is indeed a nonattack spell--the target is the plants, not the enemies--so you're good :))

*The roots and vines entangle the area that Trayah commands. M'ress can see that it has been ensnared thanks to her catlike night vision.*

(OOC: M'ress, if you move into the Entangle voluntarily, the nearly-dead panther can't escape you and you can full attack next round)
 


(OOC: Now, you're basically attacking, so I had to check the Target line--for instance, Hold Person and Sleep cancel Sanctuary, but Entangle targets the plants, so it is like summoning--Actually, I've seen Sanctuary + mass animal summons with SNA used to good effect :D)
 


M'ress, HP:70/74 (70 max), AC: 32

OOC: Can M'ress jump into the entangle to face the injured Panther . . . with her jump skill I would think it would work. Also, does M'ress know if the entangle is dismissable?
 

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