Viridian Plague--Act I: A Glimmer of Darkness

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(OOC: Yup, she can definitely do that--that's a neat idea that I hadn't considered. Now, admittedly the panther is still too far away yet (80 feet) for her to attack this round, but she can get plenty more than the required running start, and I would imagine that a twenty-fiveish foot jump would be easy for M'ress with the speed bonus. Going to try for that?)
 

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OOC: Yeah . . . need to finish the wounded one before it heals back or we won't live out this encounter.
 

OOC: Hey, some of us probably won't live out the next round if our magic doesn't hold, as I imagine the other panther would also like to try ripping Trayah apart. :eek: :uhoh:
 

*M'ress moves about until she can find a straight path towards the dark panther in the brush, and then she gets a running start and soars through a mighty leap over the entangling vines and roots, clearing 30 feet easily at a height over 7 feet above the ground, stopping just in front of the panther, which tries to swipe at her but is hindered by the roots and fails to connect. Growling, it breaks free of the roots with a ripple of its powerful muscles, but it cannot move far. Nonetheless, it continues to heal a little bit.*

*The other dark panther charges at Trayah, but it also finds itself frustratingly unable to attack him. Meanwhile, the roots attempt to entangle both M'ress and the injured panther. Though M'ress dances and dodges around the tendrils, the panther is once again ensnared. This allows M'ress to roll forward and perform a powerful strike, leaving the panther horribly wounded, with glowing green ichor dripping from various wounds across its body. Nonetheless, its healing seems to have protected it from the worst of those injuries.*

*Meanwhile, the spiritual panther claw continues its attack on the slightly-wounded panther, scoring another blow.*

[SBLOCK=OOC]M'ress's Jump check 12 + 20 = 22, Success.

DP1's AoO 13 + 13 = 26, Miss.

DP1's Str check 17 + 9 = 26, no longer entangled, but it only moves 20 feet. And since it is not a Withdraw action...

M'ress's AoO 8 + 15 = 23, Hit.
DP1 takes 6 more Damage, total 72 - healing.

DP2's Will save 4 + 7 = 11, Fail.

M'ress's Ref save 19 + 12 = 31, Success.
DP1's Ref save 2 + 7 = 9, Fail.

M'ress's Attack 19 + 15 = 34 (15 + 15 = 30, Confirm), Critical Hit!
DP1 takes 14 Damage, total 86 = healing.

SPC's Attack 17 + 11 = 28, Hit.
DP2 takes 6 more damage, total 16 - healing.

Trayah's turn.
[/SBLOCK]
 

Trayah, Lacerta Shaman (12/12 hp, AC 17)

*Whispering thanks to Amanal for protecting him from the dark panthers, Trayah continues on towards those who have fallen to the beasts, healing those closest to and still slipping towards death first with his wand. If he can’t reach his most direly wounded companion, he will settle for anyone who is still alive, but dying.*

[SBLOCK=OOC]Wand of cure light wounds (1d8+1). You can pretty much run with this until everyone is stable, unless you’d really like me to post each individual action. ;)[/SBLOCK]
 

*Trayah moves up towards the dying, reaching Obscurity with his green stick. She is filled with life-giving energy, stabilising her unconscious body and staving away death's icy clutch.*

*Entrapped and wounded, the panther near M'ress struggles vainly to break free of its verdant bonds. Meanwhile, its ally, stymied in its assault on Trayah, leaps in behind the Feldori gladiator, slashing and ripping into her flesh with terrible fury.*

*Trayah reaches Pleione and heals the injured Nymph as well, as his spiritual jaguar claw continues its solitary assault on the slightly injured second panther.*

[SBLOCK=OOC]Obscurity regains 8 HP, bringing her back up to 0 and stabilised.

DP1's Strength check 5 + 13 = 18, Failure.

DP2's pounce 16 + 17 = 33, 11 + 17 = 28, 16 + 16 = 32, 2 + 16 = 18, 12 + 13 = 25, 2 Hits.

M'ress takes 34 Damage!

Trayah's SJC 18 + 11 = 29, Hit.
DP2 takes 6 Damage, total 22 - healing.

Pleione regains 4 HP bringing her to -2 and stabilised.

M'ress's turn, surrounded on both sides but with one of the creatures critically wounded!
[/SBLOCK]
 
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Trayah, Lacerta Shaman (12/12 hp, AC 17

*Now that he has stabilised his companions, Trayah calls for nature to send forth a champion to aid M’ress, before she is overwhelmed by the panthers.*

[SBLOCK=OOC]Add this in when needed, unless circumstances change drastically, as I don’t know whether Slagg is still alive or not. Convert call lightning to summon natures ally III, summoning a Dire Hyena (using Dire Wolf stats, as the base creatures are nearly identical except for skills/feats) to attack the same panther as his spiritual claw.[/SBLOCK]
 



M'ress, HP:36/74 (70 max), AC: 32

M'ress screamed out as the talons raked through her armor. She aimed her strikes and worked to finish the panther that was entrapped.

OOC: Battle Euphoria continues (+2 Dodge to AC, +2 Saves, +4 Charisma, Dur: 5 of 8 rds), Flurry: +13/+13/+8 (1d8+1/15-20/x2/S). Remember advancing steps damage. Signature move on last attack, or the the first one on the new panther if he drops the wounded one.
 

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