Viridian Plague--Act I: A Glimmer of Darkness

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Trayah, Lacerta Shaman (12/12 hp, AC 17)

*Seeing the other panther break free, Trayah reaches towards the sky as he chants.*

[SBLOCK=OOC]Trayah casts call lightning, targetting the previously trapped panther when he can call a bolt.[/SBLOCK]
 

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M'ress HP (71/74), AC 30,

M'ress manuevers slightly for a flank (if she can get it) with the giant Ape and continues the assault. She knows that she wasn't the heavy hitter of the group - that was Slagg . . . he brought the thunder.

OOC: 5' adjust toward flank - need those bonuses. Battle Euphoria continues (+2 Dodge to AC, +2 Saves, +4 Charisma, Dur: 6 of 8 rds), Flurry: +13/+13/+8 (1d8+1/15-20/x2/S). Remember advancing steps damage.
 

(OOC: The ape is already flanking with her :) In other news, a rules forum thread indicates that there actually are set rules for crawling while prone in a different section of the rules. Ironically, they are exactly the same as the ones I made up myself a while ago and have always used :lol: )
 

Whinoah will leap back from the creature (Yes, I know, AoO, but her AC is +4 vs them from Mobility), dodging as she moves, and then fires at the creature when she is a good 30' away from it.
 


*Whinoah tries to leap back, but the dark panther mauls her straight through the chest, the claw tearing out the other side. She gasps and collapses to the ground, on the brink of death.*

*Pleione moves back towards Whinoah in an effort to heal Whinoah as soon as possible, but not quite yet.*

*Meanwhile, a plethora of tough vines pull the second panther back down against the ground, entangled, but it manages to just barely break free and move out of the roots and vines towards Pleione.*

*The other creature turns toward Trayah, but the ape spirit prevents it from having a straight path to pounce, so it withdraws past the ape spirit to Trayah, avoiding an attack from M'ress but not the ape spirit, though the spirit's attack misses its target. The panther leaps and strides until it is directly adjacent to Trayah, glaring balefully at the Shaman.*

*Pleione moves to Whinoah at a safe distance from the dark panther and heals the other Nymph to safety with her wand.*

*The spiritual panther claw follows the second panther, but it misses again.*

[SBLOCK=OOC]DPAoO 20 + 15 = 35 (13 + 15 = 28 confirms), Critical Hit!
Whinoah takes 28 Damage, bringing her to -8!

DP2 Ref Save 10 + 7 = 17, Fail, but it breaks out.

DP1 withdraws, so it gets the first space for free and avoids M'ress's AoO but not Ape Spirit's
Ape Spirit's AoO 6 + 7 = 13, Miss.

Pleione heals Whinoah 7, bringing her up to -1 and stabilised.

Spiritual Jaguar Claw's Attack 2 + 11 = 13, Miss.

Trayah, Ape Spirit, and M'ress's turns.[/SBLOCK]
 

M'ress, HP:70/74 (70 max), AC: 32

OOC: Trayah and M'ress already posted above.

M'ress will continue her assault on the panther she already had damaged, closing and attacking.
 

(OOC: Yeah, but I thought I'd give you a chance to switch around if you wanted, particularly Trayah who is now adjacent to an enemy and will want to at least back up, and also probably not cast a spell with a 1 full round casting time)

*M'ress charges after the dark panther, slamming into it with a powerful blow.*

[SBLOCK=OOC]M'ress Charge 16 + 17 = 33, Hit (5 + 17 = 23, Critical Hit).
DP1 takes 18 more Damage, total 66 - healing.

Trayah's turn.
[/SBLOCK]
 


OOC: For next action - full attack with a signature move to last swing. (Just in case I'm not around to post).
 

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