Viridian Plague--Act I: A Glimmer of Darkness

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*M'ress makes two powerful strikes on the injured creature and it collapses to the ground, its skeleton and innards collapsing into green ooze and shadowy sludge, leaving only a sagging empty shell of flesh. M'ress attempts her famous rolling twist opening blow for attacking opponents behind her, but it falls flat.*

*Growling with low menace, the other creature rips at M'ress and manages to barely make it past her defenses with a powerful single blow.*

*Trayah begins to conjure forth another spirit to come to M'ress aid, as the jaguar claw continues its slow but relentless assault. Meanwhile, Trayah's vines fail to entangle either M'ress or the other creature.*

[SBLOCK=OOC]M'ress's Attacks 20 + 13 = 33 (9 + 13 = 22, Confirmed), 15 + 13 = 28 (12 + 13 = 25, Confirmed), 3 + 13 = 16 (Signature Move), Miss.

DP1 takes 36 Damage and dies.

DP2's attacks 17 + 15 = 32, 11 + 15 = 26, 9 + 9 = 18, One Hit.
M'ress takes 17 more Damage, bringing her to 19.

SJC's Attack 19 + 11 = 30, Hit.
DP2 takes 10 more Damage, total 32 - healing.

Entangle Reflex saves 19 + 7 = 26, 7 + 12 = 19, Nobody Entangled.

M'ress's Turn Again.
[/SBLOCK]
 

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M'ress HP (19/74), AC 35,

OOC: M'ress will use her Luck affinity to re-roll her miss on the other panther!

M'ress staggered from the onslaught performed her spiralling strike before she would be unable to. "By the depths of the pit, I will vanquish my foes . . . spilling their blood to the dust of the arena floor," M'ress swore as she followed through with several follow-up strikes.


OOC: Battle Euphoria continues (+2 Dodge to AC, +2 Saves, +4 Charisma, Dur: 4 of 8 rds), Flurry (defensively -4 to hit +3 AC): +14/+9/+4 (1d8+1/15-20/x2/S). Remember advancing steps damage. Signature move on first attack.
 

*M'ress transitions flawlessly from her starter move into a series of three incredible strikes, each of which could have been mortal blows. It is all the creature can do to avoid spilling its vitals, and so it has to accept the sting of four connecting attacks, but it strikes back and brings M'ress to her knees with a powerful slash into her chest! Nonetheless, the assault comes at a price, as the vines grab onto the panther's hind legs and grip it against the ground. Meanwhile, the Spiritual Jaguar Claw swings a bit too high, and Trayah finishes his plea to the spirits, as a powerful hyena spirit answers his call, appearing across the panther from M'ress and ripping at the panther's throat with a powerful vengeful strike. Only the panther's healing keeps it up and ready to continue the fight.*

[SBLOCK=OOC]Wow, nice rolls this round even though fighting defensively :p

M'ress's Rerolled Sig Move 12 + 13 = 25, Hit.

M'ress's Attacks 15 + 14 = 29 (4 + 14 = 18), 17 + 9 = 26 (10 + 9 = 19), 18 + 4 = 22 (4 + 4 = 8), All Hit, but all fail to confirm. Too bad :p

DP2 takes 27 more Damage, total 59 - healing.

DP2's Attacks 20 + 15 = 35 (and barely tags M'ress's AC, but doesn't confirm), 19 + 15 = 34 (good thing she fought defensively), 16 + 9 = 25, 1 Hit.

M'ress takes 21 Damage and is Staggered at -2!

Roots Entangle? 11 + 14 = 25, 6 + 7 = 13, DP2 Entangled.

SJC 6 + 11 = 17, Miss.

Spirit Hyena's Attack 11 + 13 = 24, Hit.
DP2 takes 21 more Damage, total 80 - Healing.

M'ress and Trayah's Turn.
[/SBLOCK]
 

Trayah, Lacerta Shaman (12/12 hp, AC 17)

*Exulting as he watches the spirit Hyena’s first strike, Trayah quickly returns to caring for his downed companions, while keeping an eye on the combat, using his wand to minister to the fallen.*

[SBLOCK=OOC]Trayah will use his wand of cure light wounds (1d8+1), on his fallen companions in the following order Rowanne (Obscurity), Whinoah, Pleione, and then Slagg if he still lives.[/SBLOCK]
 

*Trayah's wand shines brightly as he calls out to the spirits to heal Rowanne.*

[SBLOCK=OOC]Obscurity regains 9 HP!

M'ress's turn.[/SBLOCK]
 

M'ress, HP: -2/74 (70 max), AC: 35

M'ress applied a final strike on the panther, then tumbled back from the attacking panther, drawing her wand as she moved to heal herself.

OOC: Battle Euphoria continues (+2 Dodge to AC, +2 Saves, +4 Charisma, Dur: 3 of 8 rds), Attack (defensively -4 to hit +3 AC): +10 (1d8+1/15-20/x2/S). Remember advancing steps damage. Tumble back (+11 base), drawing wand as part of move - if allowed.
 

[sblock=ooc]At nice positive hp range, let me know when it is Obscurity's turn. How far is she now from the nasties?[/sblock]
 

(OOC: M'ress--you're staggered, so you can't do all of that in one round. Obscurity--keep in mind my earlier reminder of my house rule in the OOC thread: the reason things weren't taking the extra hit to kill you guys dead is that I don't allow the default ridiculous 'wake up instantly' rule for healing)
 

OOC: Battle Euphoria continues (+2 Dodge to AC, +2 Saves, +4 Charisma, Dur: 3 of 8 rds), Attack (defensively -4 to hit +3 AC): +10 (1d8+1/15-20/x2/S). Remember advancing steps damage. 5' adjust back.
 

*M'ress makes one last powerful slash before retreating slightly, but still within the creature's reach. Nonetheless, the dark panther is more worried about the uninjured Spirit Hyena, so it rips and tears the kind spirit with powerful attacks filled with malevolence, returning the hyena to the Spirit World. Still, it is clearly feeling the weight of the blows it has sustained.*

*Meanwhile, Trayah heals Whinoah's wounds with his lightly-glowing wand, as the Spiritual Jaguar Claw tears into the dark marauder's flanks and the vines once again fail to entangle M'ress.*

[SBLOCK=OOC]Actually, that attack will be at +12 because it isn't a flurry :)

M'ress's Attack 15 + 12 = 27 (13 + 12 = 25, Confirms).
DP2 takes 18 Damage, total 98 - Healing.

M'ress takes 1 Damage and remains Staggered at -3. She's also still in threat range.

DP2's Attacks 12 + 9 = 21, 10 + 9 = 19, 15 + 4 = 19, Three Hits.
Spirit Hyena takes 63 Damage and returns to the Spirit World.

SJC's Attack 17 + 11 = 28, Hit.
DP2 takes 6 more Damage, total 104 - Healing

M'ress's Ref Save 12 + 14 = 26, Not Entangled.

Whinoah regains 8 HP!

M'ress's Turn!
[/SBLOCK]
 

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