Animist gives full BAB too, so I say you should pick the better choice for flavourKeia said:Party Dynamics Question: Is M'ress now the sole melee fighter currently? The reason I'm asking is that I had intended to take her Animist the next level to get back in touch - however, it seems rather apparent that I need to go gladiator as it currently stands.
Also, even from a min/max perspective, unless you also plan to take level 7 in Gladiator to get the groovy DR 1/-, level 6 of Gladiator is mostly inferior to level 2 of Animist. Both give +1 BAB, +1 to all saves, and a Bonus Feat, but in exchange for a drop from d12 to d8 hit dice (a loss of 2 or 3 HP on average with my roll or take half if the roll is low method for HP) you get more magic, more caster level, and Karmic Retribution, which is a nice boost.Keia said:Party Dynamics Question: Is M'ress now the sole melee fighter currently? The reason I'm asking is that I had intended to take her Animist the next level to get back in touch - however, it seems rather apparent that I need to go gladiator as it currently stands.
Yup, I remember. It's a nice spell. Balanced and highly useful for the solo EI, and very powerful indeed with multiple Rogues in the partyErekose13 said:Gonna stick with my class, though I think my new spell was lost in the crash![]()
I remember the basics: med range, swift action, save or become flat-footed, 3rd level (2nd lvl bard). Guess I should write it up again.
I'm just happy that there appears to be balanced choices at each level, even for unusual multiclass combinations like Gladiator5/Animist1Keia said:After the next level . . . likely going with whichever one I don't take initially, unless roleplaying leads me in another direction. The boost of having +1 to all saves twice in two levels is appealing. However, if I go Aminist, which I likely will, there will be some serious appeal to go animist again for the higher level of spells.
I agree that the story fits very nicely--and heck, the mechanics even fit pretty nicely to make a composite whole. It just isn't something I was thinking about as a common multiclass (I did take a look at common multiclasses when I made this to check for balance in cherrypicking vs all-out commitment)Keia said:Well . . . I do prefer Marksman/Arcanist to Gladiator/Animist, but the story for that combo fits, does it not?![]()
And, yes, you've done a great job balancing these so far as I've analyzed. I've even tossed around using them for my next f-t-f campaign . . . though building all of the bad guys would be a big bother.