There is the additional point that,
even though I want Minigiant and Tetrasodium to receive what they desire in D&D books, much of what I have seen requested in the last few pages of this thread seems to be at odds with one of the main design goals of D&D Next and Fifth edition: to make combat faster. The desire for faster, more streamlined combat was a recurring request
from players during the playtest, so it became a priority for Mike Mearls, Jeremy Crawford, Rodney Thompson, and team.
Perhaps some of the combat options that Minigiant and Tetrasodium request could be introduced to the game in such a way as to not interfere with this objective, but as I have read this thread (and not responded) the last few days, I have had serious doubts that it would be possible. Although, as I say, I would like all players to get what they want and be happy with the D&D game system. Making the impossible possible should, perhaps, be the goal of a company called
Wizards of the Coast.
However, it may be that one of the other role-playing games that Tetrasodium mentioned in post
#645 above may be more satisfactory. D&D is a giant playground for fantasy role-playing, but it is not going to be perfect for everyone's tastes. Monopoly is a fun board game, but it is not going to satisfy everyone all the time. It does not mean that Monopoly needs to be redesigned...it is ok for board game players to go to a different board game to scratch a particular itch. Monopoly will be there waiting when players want to return to it. I suspect the same could be said of D&D.
Speaking for myself, I am glad that streamlined combat became a priority. Even as Enworld was filled with hatred toward 4th edition twelve years ago, I would defend the parts of 4th edition I liked and I searched out 4th edition games in town and played it (I find complaining on and through the Internet to be crude, but that is a subject for a different forum). But, boy oh boy did the combat take a long time. I took my wife and we finally gave up because the combat was so tedious and time-consuming, the storytelling qualities at the table suffered. But, of course, I think a more story-inspired DM could have worked with that.
Cheers and happy role-playing everyone!