Hypersmurf
Moderatarrrrh...
Jabba Von Hutt said:True enough, 8.33% is greater than 6.25%. But still allot closer than 50%.
But whether you consider the maximum per-d4 or per-2d4, either way, there's a break in the average-damage/reroll-frequency progression. Which suggests that there is, in fact, no average-damage/reroll-frequency progression, and that arguing for either interpretation based on the non-existent average-damage/reroll-frequency progression is invalid.
Similarly:
The fact that 95% of the weapons in the PHB use a SINGLE die for damage doesn't lead you think that maybe just maybe they meant max damage from the die or 5% of time dice.
This can be expressed either way as well.
95% of weapons use a single die, thus in 95% of cases it's clear that each die's maximum is considered individually. For the other 5%, why would we stop considering each die individually?
or
95% of weapons use a single die, thus in 95% of cases it's clear that the weapon's base damage in considered a single unit. For the other 5%, why would we stop considering the base damage as a single unit?
The argument works either way, so again, it's meaningless.
The only definition that's important to resolving the question is "What is a damage die?"
If any die used to calculate damage is a damage die, each d4 is considered separately, and so are dice involved in sneak attack, criticals, etc.
If any die that is part of a [W] is considered a damage die, then each d4 is considered separately, but sneak attack, criticals etc are not.
If a damage die means [W], then 2d4 is considered as a unit, but sneak attack, criticals etc are excluded.
-Hyp.